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Increase tree rarity from 5% to 8%
Part of 31559e1 - oops because the giant trees are cool... and too rare. Default rarity for schematic-based objects such as trees and ancient portals can be changed without causing any chunk boundary generation mismatches.
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settingtypes.txt

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@@ -56,7 +56,7 @@ cloudlands_limit_biome_altitude (Altitude for listed biomes) string
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#
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# A percentage value between 0 and 100 which controls the spread of the
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# rare and gigantic trees which can sometimes be found growing on islands.
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cloudlands_giant_tree_rarety (Giant tree rarety %) int 5 0 100
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cloudlands_giant_tree_rarety (Giant tree rarety %) int 8 0 100
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# Set true to allow glowing rarer variants of the rare and gigantic trees
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# which can sometimes be found growing on islands.

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