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main.ts
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namespace SpriteKind {
export const Thing = SpriteKind.create()
export const Shop = SpriteKind.create()
}
namespace NumProp {
export const cost = NumProp.create()
export const id = NumProp.create()
export const score = NumProp.create()
export const autoclickers = NumProp.create()
export const computers = NumProp.create()
export const asics = NumProp.create()
export const hashes_per_sec = NumProp.create()
}
namespace StrProp {
export const name = StrProp.create()
export const description = StrProp.create()
}
namespace AnyProp {
export const requirements = AnyProp.create()
}
function buy_computer_menu () {
local_menu_options = ["Cancel"]
if (computer_count > 0) {
local_menu_options.push("Sell for $" + Math.round(computer_price * 0.8))
}
if (score >= computer_price || debug) {
local_menu_options.push("Buy for $" + computer_price)
}
blockMenu.showMenu(local_menu_options, MenuStyle.List, MenuLocation.BottomLeft)
wait_for_menu_select()
if (blockMenu.selectedMenuOption().includes("Cancel")) {
} else if (blockMenu.selectedMenuOption().includes("Sell")) {
computer_count += -1
score += Math.round(computer_price * 0.8)
computer_price = computer_price / 1.1
} else if (blockMenu.selectedMenuOption().includes("Buy")) {
computer_count += 1
score += computer_price * -1
computer_price = computer_price * 1.1
}
computer_price = Math.round(computer_price)
move_till_not_touching(sprite_cursor_pointer, sprite_buy_computer, -1, 0)
}
function passed_requirements () {
if (debug) {
return true
}
if (score < blockObject.getNumberProperty(local_requirements, NumProp.score)) {
return false
}
if (autoclicker_count < blockObject.getNumberProperty(local_requirements, NumProp.autoclickers)) {
return false
}
if (computer_count < blockObject.getNumberProperty(local_requirements, NumProp.computers)) {
return false
}
if (asic_count < blockObject.getNumberProperty(local_requirements, NumProp.asics)) {
return false
}
if (average_hash_per_sec < blockObject.getNumberProperty(local_requirements, NumProp.hashes_per_sec)) {
return false
}
return true
}
function number_to_si_divider (num: number) {
if (num > 1e+24) {
return 1e+24
} else if (num > 1e+21) {
return 1e+21
} else if (num > 1000000000000000000) {
return 1000000000000000000
} else if (num > 1000000000000000) {
return 1000000000000000
} else if (num > 1000000000000) {
return 1000000000000
} else if (num > 1000000000) {
return 1000000000
} else if (num > 1000000) {
return 1000000
} else if (num > 1000) {
return 1000
} else {
return 1
}
}
function number_to_si_prefix (num: number) {
if (num > 1e+24) {
return "Y"
} else if (num > 1e+21) {
return "Z"
} else if (num > 1000000000000000000) {
return "E"
} else if (num > 1000000000000000) {
return "P"
} else if (num > 1000000000000) {
return "T"
} else if (num > 1000000000) {
return "G"
} else if (num > 1000000) {
return "M"
} else if (num > 1000) {
return "k"
} else {
return ""
}
}
function make_buttons () {
make_buy_autoclicker()
make_buy_computer()
make_buy_asic()
make_upgrades_button()
make_menu_button()
}
function make_buy_asic () {
sprite_buy_asic = sprites.create(assets.image`buy_asic_button`, SpriteKind.Shop)
sprite_buy_asic.top = 72
sprite_buy_asic.left = 60
}
function load_progress () {
if (!(blockSettings.exists("game_saves"))) {
return
}
if (blockSettings.readNumber("game_show_particles") == 0) {
show_particles = false
} else {
show_particles = true
}
score = blockSettings.readNumber("game_score")
score_change = blockSettings.readNumber("game_score_change")
max_height = blockSettings.readNumber("game_max_height")
magic_number = blockSettings.readNumber("game_magic_number")
autoclicker_count = blockSettings.readNumber("game_autoclicker_count")
autoclicker_speed = blockSettings.readNumber("game_autoclicker_speed")
autoclicker_price = blockSettings.readNumber("game_autoclicker_price")
computer_count = blockSettings.readNumber("game_computer_count")
computer_speed = blockSettings.readNumber("game_computer_speed")
computer_price = blockSettings.readNumber("game_computer_price")
asic_count = blockSettings.readNumber("game_asic_count")
asic_speed = blockSettings.readNumber("game_asic_speed")
asic_price = blockSettings.readNumber("game_asic_price")
upgrades_obtained = blockSettings.readNumberArray("game_upgrades_obtained")
difficulty_halver_popup_time = blockSettings.readNumber("game_difficulty_halver_popup_time")
old_difficulty = blockSettings.readNumber("game_old_difficulty")
difficulty_halve_time_left = blockSettings.readNumber("game_difficulty_halve_time_left")
difficulty_halve_max_time = blockSettings.readNumber("game_difficulty_halve_max_time")
difficulty_halve_chance = blockSettings.readNumber("game_difficulty_halve_chance")
difficulty_halving = read_bool("game_difficulty_halving")
}
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
if (sprite_cursor_pointer.overlapsWith(sprite_computer)) {
computer_click()
} else if (sprite_overlapping_kind(sprite_cursor_pointer, SpriteKind.Thing)) {
difficulty_halving = true
overlapped_sprites(sprite_cursor_pointer, SpriteKind.Thing)[0].destroy(effects.halo, 100)
} else if (sprite_cursor_pointer.overlapsWith(sprite_buy_autoclicker)) {
buy_autoclicker_menu()
} else if (sprite_cursor_pointer.overlapsWith(sprite_buy_computer)) {
buy_computer_menu()
} else if (sprite_cursor_pointer.overlapsWith(sprite_buy_asic)) {
buy_asic_menu()
} else if (sprite_cursor_pointer.overlapsWith(sprite_upgrades_button)) {
get_upgrades_menu()
} else if (sprite_cursor_pointer.overlapsWith(sprite_menu_button)) {
menu_menu()
}
})
function menu_menu () {
local_menu_options = ["Cancel"]
local_menu_options.push("Save progress")
local_menu_options.push("Wipe save")
local_menu_options.push("Toggle confetti")
blockMenu.showMenu(local_menu_options, MenuStyle.List, MenuLocation.BottomLeft)
wait_for_menu_select()
if (blockMenu.selectedMenuOption().includes("Cancel")) {
} else if (blockMenu.selectedMenuOption().includes("Save")) {
save_progress()
timer.background(function () {
Notification.waitForNotificationFinish()
Notification.notify("Saved progress!", assets.image`floppy_disc`)
})
} else if (blockMenu.selectedMenuOption().includes("Wipe")) {
if (game.ask("Are you sure you want to", "wipe your save?")) {
wipe_save()
timer.background(function () {
Notification.waitForNotificationFinish()
Notification.notify("Save wiped!", assets.image`trash_bin`)
})
}
} else if (blockMenu.selectedMenuOption().includes("Toggle")) {
show_particles = !(show_particles)
}
move_till_not_touching(sprite_cursor_pointer, sprite_menu_button, 0, -1)
}
function sprite_overlapping_kind (sprite: Sprite, kind: number) {
for (let value of sprites.allOfKind(kind)) {
if (sprite.overlapsWith(value)) {
return true
}
}
return false
}
function read_bool (name: string) {
return blockSettings.readNumber(name) == 1
}
function buy_asic_menu () {
local_menu_options = ["Cancel"]
if (asic_count > 0) {
local_menu_options.push("Sell for $" + Math.round(asic_price * 0.8))
}
if (score >= asic_price || debug) {
local_menu_options.push("Buy for $" + asic_price)
}
blockMenu.showMenu(local_menu_options, MenuStyle.List, MenuLocation.BottomLeft)
wait_for_menu_select()
if (blockMenu.selectedMenuOption().includes("Cancel")) {
} else if (blockMenu.selectedMenuOption().includes("Sell")) {
asic_count += -1
score += Math.round(asic_price * 0.8)
asic_price = asic_price / 1.1
} else if (blockMenu.selectedMenuOption().includes("Buy")) {
asic_count += 1
score += asic_price * -1
asic_price = asic_price * 1.1
}
asic_price = Math.round(asic_price)
move_till_not_touching(sprite_cursor_pointer, sprite_buy_asic, -1, 0)
}
function do_upgrade (id: number) {
if (id == 0) {
autoclicker_speed = autoclicker_speed * 0.5
} else if (id == 1) {
autoclicker_price = autoclicker_price * 0.5
} else if (id == 2) {
autoclicker_speed = autoclicker_speed * 0.333
} else if (id == 3) {
autoclicker_price = autoclicker_price * 0.5
} else if (id == 4) {
autoclicker_speed = autoclicker_speed * 0.25
} else if (id == 5) {
computer_speed = computer_speed * 0.5
} else if (id == 6) {
computer_speed = computer_speed * 0.333
} else if (id == 7) {
computer_price = computer_price * 0.5
} else if (id == 8) {
computer_speed = computer_speed * 0.166
} else if (id == 9) {
computer_speed = computer_speed * 0.333
} else if (id == 10) {
asic_speed = asic_speed * 0.5
} else if (id == 11) {
asic_price = asic_price * 0.5
} else if (id == 12) {
asic_speed = asic_speed * 0.333
} else if (id == 13) {
asic_speed = asic_speed * 0.5
} else if (id == 14) {
asic_price = asic_price * 0.5
} else if (id == 15) {
difficulty_halver_popup_time = difficulty_halver_popup_time * 2
} else if (id == 16) {
difficulty_halve_chance = difficulty_halve_chance * 2
} else if (id == 17) {
difficulty_halve_max_time = difficulty_halve_max_time * 2
} else if (id == 18) {
difficulty_halver_popup_time = difficulty_halver_popup_time * 2
} else if (id == 19) {
difficulty_halve_chance = difficulty_halve_chance * 2
} else if (id == 20) {
difficulty_halve_max_time = difficulty_halve_max_time * 2
}
autoclicker_speed = Math.floor(autoclicker_speed)
computer_speed = Math.floor(computer_speed)
asic_speed = Math.floor(asic_speed)
autoclicker_price = Math.floor(autoclicker_price)
computer_price = Math.floor(computer_price)
asic_price = Math.floor(asic_price)
difficulty_halver_popup_time = Math.floor(difficulty_halver_popup_time)
difficulty_halve_chance = Math.floor(difficulty_halve_chance)
difficulty_halve_max_time = Math.floor(difficulty_halve_max_time)
}
function move_till_not_touching (sprite: Sprite, other_sprite: Sprite, dx: number, dy: number) {
while (sprite.overlapsWith(other_sprite)) {
sprite.x += dx
sprite.y += dy
pause(0)
}
}
function make_cursor () {
sprite_cursor = sprites.create(assets.image`cursor`, SpriteKind.Player)
sprite_cursor_pointer = sprites.create(assets.image`cursor_pointer`, SpriteKind.Player)
sprite_cursor_pointer.setStayInScreen(true)
sprite_cursor.z = 50
sprite_cursor_pointer.z = 50
enable_cursor(true)
}
function make_upgrade_obj (name: string, description: string, cost: number, id: number, score_needed: number, autoclickers_needed: number, computers_needed: number, asics_needed: number, hashes_per_sec_needed: number) {
local_upgrade_obj = blockObject.create()
blockObject.setStringProperty(local_upgrade_obj, StrProp.name, name)
blockObject.setStringProperty(local_upgrade_obj, StrProp.description, description)
blockObject.setNumberProperty(local_upgrade_obj, NumProp.cost, cost)
blockObject.setNumberProperty(local_upgrade_obj, NumProp.id, id)
local_requirements_obj = blockObject.create()
blockObject.setNumberProperty(local_requirements_obj, NumProp.score, score_needed)
blockObject.setNumberProperty(local_requirements_obj, NumProp.autoclickers, autoclickers_needed)
blockObject.setNumberProperty(local_requirements_obj, NumProp.computers, computers_needed)
blockObject.setNumberProperty(local_requirements_obj, NumProp.asics, asics_needed)
blockObject.setNumberProperty(local_requirements_obj, NumProp.hashes_per_sec, hashes_per_sec_needed)
blockObject.setAnyProperty(local_upgrade_obj, AnyProp.requirements, local_requirements_obj)
all_upgrades.push(local_upgrade_obj)
return local_upgrade_obj
}
function wait_for_menu_select () {
enable_cursor(false)
selected = false
while (!(selected)) {
pause(100)
}
blockMenu.closeMenu()
enable_cursor(true)
}
function buy_autoclicker_menu () {
local_menu_options = ["Cancel"]
if (autoclicker_count > 0) {
local_menu_options.push("Sell for $" + Math.round(autoclicker_price * 0.8))
}
if (score >= autoclicker_price || debug) {
local_menu_options.push("Buy for $" + autoclicker_price)
}
blockMenu.showMenu(local_menu_options, MenuStyle.List, MenuLocation.BottomLeft)
wait_for_menu_select()
if (blockMenu.selectedMenuOption().includes("Cancel")) {
} else if (blockMenu.selectedMenuOption().includes("Sell")) {
autoclicker_count += -1
score += Math.round(autoclicker_price * 0.8)
autoclicker_price = autoclicker_price / 1.1
} else if (blockMenu.selectedMenuOption().includes("Buy")) {
autoclicker_count += 1
score += autoclicker_price * -1
autoclicker_price = autoclicker_price * 1.1
}
autoclicker_price = Math.ceil(autoclicker_price)
move_till_not_touching(sprite_cursor_pointer, sprite_buy_autoclicker, -1, 0)
}
spriteutils.createRenderable(0, function (screen2) {
screen2.fillRect(0, 0, 160, 20, 15)
images.print(screen2, "MakeCoins: " + score, 2, 2, 1)
if (difficulty_halving) {
images.print(screen2, "Target: " + magic_number + " (" + difficulty_halve_time_left + ")", 2, 10, 1)
} else {
images.print(screen2, "Target: " + magic_number, 2, 10, 1)
}
screen2.drawLine(0, 20, 160, 20, 1)
})
spriteutils.createRenderable(0, function (screen2) {
screen2.fillRect(0, 21, 56, 100, 13)
screen2.drawLine(56, 20, 56, 120, 1)
})
spriteutils.createRenderable(0, function (screen2) {
screen2.fillRect(0, 80, 56, 40, 15)
screen2.drawLine(0, 80, 56, 80, 1)
for (let index = 0; index <= 4; index++) {
images.print(screen2, convertToText(randint(100000000, 999999999)), 1, 82 + index * 7, 7)
}
})
spriteutils.createRenderable(0, function (screen2) {
images.print(screen2, "Shop:", 58, 22, 1)
images.print(screen2, "Cost: $" + autoclicker_price, sprite_buy_autoclicker.right + 4, sprite_buy_autoclicker.top, 1)
images.print(screen2, "Have: " + autoclicker_count, sprite_buy_autoclicker.right + 4, sprite_buy_autoclicker.bottom - 8, 1)
images.print(screen2, "Cost: $" + computer_price, sprite_buy_computer.right + 4, sprite_buy_computer.top, 1)
images.print(screen2, "Have: " + computer_count, sprite_buy_computer.right + 4, sprite_buy_computer.bottom - 8, 1)
images.print(screen2, "Cost: $" + asic_price, sprite_buy_asic.right + 4, sprite_buy_asic.top, 1)
images.print(screen2, "Have: " + asic_count, sprite_buy_asic.right + 4, sprite_buy_asic.bottom - 8, 1)
})
spriteutils.createRenderable(0, function (screen2) {
if (controller.B.isPressed()) {
images.print(screen2, "T/S: " + ticks_per_second + "/" + max_ticks_per_second, sprite_upgrades_button.left, sprite_upgrades_button.top - 15, 1)
} else {
images.print(screen2, pretty_hashes_per_sec(average_hash_per_sec), sprite_upgrades_button.left, sprite_upgrades_button.top - 15, 1)
}
})
spriteutils.createRenderable(0, function (screen2) {
screen2.drawLine(56, sprite_upgrades_button.top - 3, 160, sprite_upgrades_button.top - 3, 1)
})
function make_upgrades_button () {
sprite_upgrades_button = sprites.create(assets.image`upgrades_button`, SpriteKind.Shop)
sprite_upgrades_button.left = 60
sprite_upgrades_button.bottom = scene.screenHeight() - 2
images.print(sprite_upgrades_button.image, "Upgrades Menu", 2, 2, 15)
}
function generate_new_target () {
local_previous_magic_number = magic_number
while (magic_number == local_previous_magic_number) {
magic_number = randint(0, max_height)
}
}
function make_buy_autoclicker () {
sprite_buy_autoclicker = sprites.create(assets.image`buy_autoclicker_button`, SpriteKind.Shop)
sprite_buy_autoclicker.top = 32
sprite_buy_autoclicker.left = 60
}
function make_buy_computer () {
sprite_buy_computer = sprites.create(assets.image`buy_computer_button`, SpriteKind.Shop)
sprite_buy_computer.top = 52
sprite_buy_computer.left = 60
}
// name, description, cost, id, score needed, auto-clickers needed, computers needed, ASICs needed, hashes per second needed
function define_upgrades () {
all_upgrades = []
make_upgrade_obj("C++ Based Automation", "Double the speed of cursors.", 10, 0, 5, 1, 0, 0, 0)
make_upgrade_obj("Make your own Autoclicker kits", "Halves the price of cursors.", 10, 1, 5, 2, 0, 0, 0)
make_upgrade_obj("Hardware Autoclickers", "Triple the speed of cursors.", 15, 2, 10, 3, 0, 0, 0)
make_upgrade_obj("Discounted Cursors", "Halves the price of cursors.", 15, 3, 10, 5, 0, 0, 0)
make_upgrade_obj("USB 3.0 Cursors", "Quadruples the speed of cursors.", 20, 4, 10, 5, 0, 0, 0)
// only a visual aid
info.stopCountdown()
make_upgrade_obj("Faster Mining Software", "Doubles the speed of computers.", 20, 5, 15, 0, 2, 0, 0)
make_upgrade_obj("Switch to Linux", "Triples the speed of computers.", 30, 6, 20, 0, 5, 0, 0)
make_upgrade_obj("Direct from the Factory", "Halves the price of computers.", 30, 7, 25, 0, 5, 0, 0)
make_upgrade_obj("External GPUs", "Sextuples (x6!) the speed of computers.", 60, 8, 30, 0, 10, 0, 0)
make_upgrade_obj("PCI Express buses", "Triples the speed of computers.", 40, 9, 30, 0, 10, 0, 0)
info.stopCountdown()
make_upgrade_obj("Water cooling", "Doubles the speed of ASICs.", 75, 10, 50, 0, 0, 3, 0)
make_upgrade_obj("Bulk buying", "Halves the price of ASICs.", 50, 11, 50, 0, 0, 5, 0)
make_upgrade_obj("Firmware updates", "Triples the speed of ASICs.", 100, 12, 80, 0, 0, 5, 0)
make_upgrade_obj("Improved ventilation", "Doubles the speed of ASICs.", 80, 13, 80, 0, 0, 5, 0)
make_upgrade_obj("FPGAs are cheaper", "Halves the price of ASICs.", 100, 14, 80, 0, 0, 10, 0)
info.stopCountdown()
make_upgrade_obj("Longer popups", "The Difficulty Halver pops up for twice as long.", 10, 15, 8, 0, 0, 0, 0)
make_upgrade_obj("Luckier", "The chance of the Difficulty Halver popping up is doubled.", 20, 16, 10, 0, 0, 0, 0)
make_upgrade_obj("Lengthier", "The Difficulty Halver effect length is doubled", 50, 17, 25, 0, 0, 0, 0)
make_upgrade_obj("Even longer popups", "The Difficulty Halver pops up for twice as long.", 20, 18, 20, 0, 0, 0, 0)
make_upgrade_obj("Luck III", "The chance of the Difficulty Halver popping up is doubled.", 50, 19, 30, 0, 0, 0, 0)
make_upgrade_obj("Slow time keeping", "The Difficulty Halver effect length is doubled", 80, 20, 50, 0, 0, 0, 0)
}
function set_default_save () {
show_particles = true
score = 0
score_change = 1
max_height = 5
magic_number = randint(0, max_height)
autoclicker_count = 0
autoclicker_speed = 10000
autoclicker_price = 2
computer_count = 0
computer_speed = 1000
computer_price = 10
asic_count = 0
asic_speed = 200
asic_price = 100
upgrades_obtained = []
difficulty_halver_popup_time = 10000
old_difficulty = max_height
difficulty_halve_time_left = 0
difficulty_halve_max_time = 30
difficulty_halve_chance = 2
difficulty_halving = false
}
function wipe_save () {
for (let value of blockSettings.list()) {
if (value.indexOf("game") == 0) {
blockSettings.remove(value)
}
}
set_default_save()
}
function overlapped_sprites (sprite: Sprite, kind: number) {
local_overlapping_sprites = []
for (let value of sprites.allOfKind(kind)) {
if (sprite.overlapsWith(value)) {
local_overlapping_sprites.push(value)
}
}
return local_overlapping_sprites
}
function computer_click () {
hash_count_per_sec += 1
sprites.setDataNumber(sprite_computer, "next_number", randint(0, max_height))
sprite_computer.say(convertToText(sprites.readDataNumber(sprite_computer, "next_number")))
sprite_computer.setImage(assets.animation`computer_monitor_loading`[sprites.readDataNumber(sprite_computer, "loading_step")])
sprites.setDataNumber(sprite_computer, "loading_step", sprites.readDataNumber(sprite_computer, "loading_step") + 1)
if (sprites.readDataNumber(sprite_computer, "loading_step") == assets.animation`computer_monitor_loading`.length) {
sprites.setDataNumber(sprite_computer, "loading_step", 0)
}
check_for_magic_number(sprites.readDataNumber(sprite_computer, "next_number"))
}
function save_progress () {
if (blockSettings.exists("game_saves")) {
blockSettings.writeNumber("game_saves", blockSettings.readNumber("game_saves") + 1)
} else {
blockSettings.writeNumber("game_saves", 1)
}
if (show_particles) {
blockSettings.writeNumber("game_show_particles", 1)
} else {
blockSettings.writeNumber("game_show_particles", 0)
}
blockSettings.writeNumber("game_score", score)
blockSettings.writeNumber("game_score_change", score_change)
blockSettings.writeNumber("game_max_height", max_height)
blockSettings.writeNumber("game_magic_number", magic_number)
blockSettings.writeNumber("game_autoclicker_count", autoclicker_count)
blockSettings.writeNumber("game_autoclicker_speed", autoclicker_speed)
blockSettings.writeNumber("game_autoclicker_price", autoclicker_price)
blockSettings.writeNumber("game_computer_count", computer_count)
blockSettings.writeNumber("game_computer_speed", computer_speed)
blockSettings.writeNumber("game_computer_price", computer_price)
blockSettings.writeNumber("game_asic_count", asic_count)
blockSettings.writeNumber("game_asic_speed", asic_speed)
blockSettings.writeNumber("game_asic_price", asic_price)
blockSettings.writeNumberArray("game_upgrades_obtained", upgrades_obtained)
blockSettings.writeNumber("game_difficulty_halver_popup_time", difficulty_halver_popup_time)
blockSettings.writeNumber("game_old_difficulty", old_difficulty)
blockSettings.writeNumber("game_difficulty_halve_time_left", difficulty_halve_time_left)
blockSettings.writeNumber("game_difficulty_halve_max_time", difficulty_halve_max_time)
blockSettings.writeNumber("game_difficulty_halve_chance", difficulty_halve_chance)
save_bool("game_difficulty_halving", difficulty_halving)
}
function enable_cursor (en: boolean) {
if (en) {
controller.moveSprite(sprite_cursor_pointer, 100, 100)
} else {
controller.moveSprite(sprite_cursor_pointer, 0, 0)
}
sprite_cursor_pointer.setFlag(SpriteFlag.Invisible, !(en))
sprite_cursor.setFlag(SpriteFlag.Invisible, !(en))
}
function save_bool (name: string, value: boolean) {
if (value) {
blockSettings.writeNumber(name, 1)
} else {
blockSettings.writeNumber(name, 0)
}
}
function make_menu_button () {
sprite_menu_button = sprites.create(assets.image`menu_button`, SpriteKind.Shop)
sprite_menu_button.left = sprite_upgrades_button.right + 2
sprite_menu_button.bottom = scene.screenHeight() - 2
}
function check_for_magic_number (got: number) {
if (got == magic_number) {
if (show_particles) {
effects.confetti.startScreenEffect(200)
}
score += score_change
generate_new_target()
}
}
function get_upgrades_menu () {
local_menu_options = ["Cancel"]
local_available_upgrades = []
local_upgrades_shown = 0
for (let value of all_upgrades) {
if (upgrades_obtained.indexOf(blockObject.getNumberProperty(value, NumProp.id)) != -1) {
continue;
}
local_requirements = blockObject.getAnyProperty(value, AnyProp.requirements)
if (passed_requirements()) {
local_available_upgrades.push(value)
local_menu_options.push("" + blockObject.getStringProperty(value, StrProp.name) + ": ($" + blockObject.getNumberProperty(value, NumProp.cost) + ") " + blockObject.getStringProperty(value, StrProp.description))
local_upgrades_shown += 1
}
if (local_upgrades_shown >= 10) {
break;
}
}
blockMenu.showMenu(local_menu_options, MenuStyle.List, MenuLocation.FullScreen)
wait_for_menu_select()
if (blockMenu.selectedMenuOption().includes("Cancel")) {
} else {
local_upgrade_got = local_available_upgrades[blockMenu.selectedMenuIndex() - 1]
if (score >= blockObject.getNumberProperty(local_upgrade_got, NumProp.cost) || debug) {
score += blockObject.getNumberProperty(local_upgrade_got, NumProp.cost) * -1
do_upgrade(blockObject.getNumberProperty(local_upgrade_got, NumProp.id))
upgrades_obtained.push(blockObject.getNumberProperty(local_upgrade_got, NumProp.id))
} else {
game.showLongText("Not enough MakeCoins!", DialogLayout.Bottom)
}
}
move_till_not_touching(sprite_cursor_pointer, sprite_upgrades_button, 0, -1)
}
function make_difficulty_halving_status () {
sprite_difficulty_halving_status_bar = statusbars.create(52, 2, StatusBarKind.Energy)
sprite_difficulty_halving_status_bar.top = 22
sprite_difficulty_halving_status_bar.left = 2
sprite_difficulty_halving_status_bar.z = 0
sprite_difficulty_halving_status_bar.setColor(7, 2, 5)
sprite_difficulty_halving_status_bar.max = difficulty_halve_max_time
sprite_difficulty_halving_status_bar.value = 0
}
function make_main_computer () {
sprite_computer = sprites.create(assets.image`computer_monitor`, SpriteKind.Thing)
sprite_computer.left = 16
sprite_computer.y = scene.screenHeight() * 0.5
sprites.setDataNumber(sprite_computer, "loading_step", 0)
}
blockMenu.onMenuOptionSelected(function (option, index) {
selected = true
})
function pretty_hashes_per_sec (hashes_per_sec: number) {
return "" + number_to_si_prefix(hashes_per_sec) + "H/S: " + spriteutils.roundWithPrecision(hashes_per_sec / number_to_si_divider(hashes_per_sec), 2)
}
let sprite_difficulty_halver: Sprite = null
let sprite_difficulty_halving_status_bar: StatusBarSprite = null
let local_upgrade_got: blockObject.BlockObject = null
let local_upgrades_shown = 0
let local_available_upgrades: blockObject.BlockObject[] = []
let local_overlapping_sprites: Sprite[] = []
let local_previous_magic_number = 0
let selected = false
let all_upgrades: blockObject.BlockObject[] = []
let local_requirements_obj: blockObject.BlockObject = null
let local_upgrade_obj: blockObject.BlockObject = null
let sprite_cursor: Sprite = null
let sprite_menu_button: Sprite = null
let sprite_upgrades_button: Sprite = null
let sprite_buy_autoclicker: Sprite = null
let sprite_computer: Sprite = null
let difficulty_halving = false
let difficulty_halve_chance = 0
let difficulty_halve_max_time = 0
let difficulty_halve_time_left = 0
let old_difficulty = 0
let difficulty_halver_popup_time = 0
let upgrades_obtained: number[] = []
let asic_price = 0
let asic_speed = 0
let computer_speed = 0
let autoclicker_price = 0
let autoclicker_speed = 0
let magic_number = 0
let max_height = 0
let score_change = 0
let show_particles = false
let sprite_buy_asic: Sprite = null
let asic_count = 0
let autoclicker_count = 0
let local_requirements: blockObject.BlockObject = null
let sprite_buy_computer: Sprite = null
let sprite_cursor_pointer: Sprite = null
let score = 0
let computer_price = 0
let computer_count = 0
let local_menu_options: string[] = []
let average_hash_per_sec = 0
let ticks_per_second = 0
let max_ticks_per_second = 0
let debug = false
debug = false
max_ticks_per_second = 20
let raw_tick_count = 0
ticks_per_second = 0
let hash_count_per_sec = 0
let hash_per_sec = 0
average_hash_per_sec = 0
set_default_save()
make_cursor()
make_main_computer()
make_buttons()
define_upgrades()
scene.setBackgroundColor(11)
blockMenu.setColors(1, 15)
load_progress()
make_difficulty_halving_status()
game.onUpdate(function () {
sprite_cursor.top = sprite_cursor_pointer.top
sprite_cursor.left = sprite_cursor_pointer.left
})
game.onUpdate(function () {
if (controller.A.isPressed()) {
sprite_cursor.image.replace(1, 8)
sprite_cursor.image.replace(9, 8)
for (let value of overlapped_sprites(sprite_cursor_pointer, SpriteKind.Shop)) {
value.image.replace(9, 8)
}
} else if (sprite_overlapping_kind(sprite_cursor_pointer, SpriteKind.Thing) || sprite_overlapping_kind(sprite_cursor_pointer, SpriteKind.Shop)) {
sprite_cursor.image.replace(1, 9)
sprite_cursor.image.replace(8, 9)
} else {
sprite_cursor.image.replace(9, 1)
sprite_cursor.image.replace(8, 1)
}
for (let value of sprites.allOfKind(SpriteKind.Shop)) {
if (sprite_cursor_pointer.overlapsWith(value)) {
value.image.replace(1, 9)
} else {
value.image.replace(8, 9)
value.image.replace(9, 1)
}
}
})
game.onUpdateInterval(1000, function () {
hash_per_sec = hash_count_per_sec
hash_count_per_sec = 0
average_hash_per_sec += hash_per_sec
average_hash_per_sec = spriteutils.roundWithPrecision(average_hash_per_sec / 2, 2)
ticks_per_second = raw_tick_count
raw_tick_count = 0
})
forever(function () {
timer.throttle("tick", 1000 / max_ticks_per_second, function () {
for (let index = 0; index <= autoclicker_count - 1; index++) {
timer.throttle("autoclicker_click_" + index, autoclicker_speed, function () {
computer_click()
})
}
for (let index = 0; index <= computer_count - 1; index++) {
timer.throttle("computer_mine_" + index, computer_speed, function () {
check_for_magic_number(randint(0, max_height))
hash_count_per_sec += 1
})
}
for (let index = 0; index <= asic_count - 1; index++) {
timer.throttle("asic_mine_" + index, asic_speed, function () {
check_for_magic_number(randint(0, max_height))
hash_count_per_sec += 1
})
}
raw_tick_count += 1
})
})
forever(function () {
if (Math.floor(average_hash_per_sec) >= max_height && !(difficulty_halving)) {
while (Math.floor(average_hash_per_sec) >= max_height) {
max_height = Math.floor(max_height * 1.5)
score_change = Math.ceil(score_change * 1.5)
}
Notification.waitForNotificationFinish()
Notification.notify("Difficulty has been set to " + max_height + "!" + " (Reward is $" + score_change + ")", assets.image`arrow`)
}
pause(1000)
})
forever(function () {
if ((Math.percentChance(difficulty_halve_chance) || false) && !(difficulty_halving)) {
timer.throttle("summon_difficulty_halver", difficulty_halver_popup_time, function () {
sprite_difficulty_halver = sprites.create(assets.image`difficulty_halver`, SpriteKind.Thing)
sprite_difficulty_halver.z = 30
sprite_difficulty_halver.setPosition(randint(0, scene.screenWidth()), randint(0, scene.screenHeight()))
sprite_difficulty_halver.setStayInScreen(true)
sprite_difficulty_halver.startEffect(effects.halo, 1750)
sprite_difficulty_halver.lifespan = difficulty_halver_popup_time
})
}
if (difficulty_halving && difficulty_halve_time_left == 0) {
Notification.waitForNotificationFinish()
old_difficulty = max_height
max_height = Math.round(max_height * 0.5)
difficulty_halve_time_left = difficulty_halve_max_time
generate_new_target()
timer.background(function () {
Notification.notify("Difficulty has been halved for " + difficulty_halve_max_time + " seconds! (" + old_difficulty + " --> " + max_height + ")", assets.image`down_arrow`)
})
}
if (difficulty_halving) {
difficulty_halve_time_left += -1
}
if (difficulty_halving && difficulty_halve_time_left <= 0) {
max_height = old_difficulty
difficulty_halving = false
}
pause(1000)
})
forever(function () {
sprite_difficulty_halving_status_bar.value = difficulty_halve_time_left
sprite_difficulty_halving_status_bar.setFlag(SpriteFlag.Invisible, !(difficulty_halving))
})