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refactor & fmt
Shaders #107: Commit b6b44da pushed by Vecvec
April 6, 2024 05:48 1m 45s ray-tracing-tests
April 6, 2024 05:48 1m 45s
attempt to add a missing capability (vulkan)
Shaders #105: Commit 850fe77 pushed by Vecvec
April 5, 2024 23:17 2m 20s ray-tracing-get-vertex
April 5, 2024 23:17 2m 20s
attempt to add a missing capability (vulkan)
CI #105: Commit 850fe77 pushed by Vecvec
April 5, 2024 23:17 17m 47s ray-tracing-get-vertex
April 5, 2024 23:17 17m 47s
attempt to add a missing capability
CI #104: Commit 584de62 pushed by Vecvec
March 31, 2024 21:29 18m 52s ray-tracing-get-vertex
March 31, 2024 21:29 18m 52s
attempt to add a missing capability
Shaders #104: Commit 584de62 pushed by Vecvec
March 31, 2024 21:29 2m 46s ray-tracing-get-vertex
March 31, 2024 21:29 2m 46s
changelog
Shaders #102: Commit df5b9e1 pushed by Vecvec
March 31, 2024 03:39 1m 53s fix-unused-acceleration-structure
March 31, 2024 03:39 1m 53s
changelog
CI #102: Commit df5b9e1 pushed by Vecvec
March 31, 2024 03:39 14m 6s fix-unused-acceleration-structure
March 31, 2024 03:39 14m 6s
fix merge
Shaders #101: Commit fcc1a68 pushed by Vecvec
March 30, 2024 23:14 1m 59s ray-tracing-tests
March 30, 2024 23:14 1m 59s
fix merge
CI #101: Commit fcc1a68 pushed by Vecvec
March 30, 2024 23:14 13m 13s ray-tracing-tests
March 30, 2024 23:14 13m 13s
fix error "blas does not exist"
CI #99: Commit 6633fae pushed by Vecvec
March 26, 2024 20:12 4m 22s ray-tracing-tests
March 26, 2024 20:12 4m 22s
fix error "blas does not exist"
Shaders #99: Commit 6633fae pushed by Vecvec
March 26, 2024 20:12 1m 53s ray-tracing-tests
March 26, 2024 20:12 1m 53s
clippy & fmt
Shaders #98: Commit a7b90fe pushed by Vecvec
March 25, 2024 03:55 2m 6s ray-tracing-tests
March 25, 2024 03:55 2m 6s
clippy & fmt
CI #98: Commit a7b90fe pushed by Vecvec
March 25, 2024 03:55 17m 55s ray-tracing-tests
March 25, 2024 03:55 17m 55s
add test
Shaders #97: Commit 5da071f pushed by Vecvec
March 25, 2024 03:46 2m 25s ray-tracing-tests
March 25, 2024 03:46 2m 25s
add test
CI #97: Commit 5da071f pushed by Vecvec
March 25, 2024 03:46 4m 3s ray-tracing-tests
March 25, 2024 03:46 4m 3s
minor changes
CI #96: Commit 34316a5 pushed by Vecvec
March 24, 2024 06:26 19m 26s ray-tracing
March 24, 2024 06:26 19m 26s
minor changes
Shaders #96: Commit 34316a5 pushed by Vecvec
March 24, 2024 06:26 2m 4s ray-tracing
March 24, 2024 06:26 2m 4s
update screenshot
CI #95: Commit 4823bba pushed by Vecvec
March 23, 2024 20:08 18m 49s ray-tracing-get-vertex
March 23, 2024 20:08 18m 49s
update screenshot
Shaders #95: Commit 4823bba pushed by Vecvec
March 23, 2024 20:08 1m 55s ray-tracing-get-vertex
March 23, 2024 20:08 1m 55s
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