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main.py
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import pygame as pg
from random import randint as ri
pg.init()
screen = pg.display.set_mode((400, 600))
clock = pg.time.Clock()
running = True
pg.display.set_caption("Gifts")
velocity = 5
speed = 5
score = 0
lives = 3
font = pg.font.Font(None, 36)
game_over = False
class GiftSprite(pg.sprite.Sprite):
def __init__(self, png_path, position):
super().__init__()
self.image = pg.image.load(png_path).convert_alpha()
self.image = pg.transform.scale(self.image, (75, 75))
self.rect = self.image.get_rect(topleft=position)
gift_sprite = GiftSprite("spirit.png", (165, 520))
gift_sprite.image = pg.transform.scale(gift_sprite.image, (75, 75))
pos_x, pos_y = 165, 520
full_heart = "heart.png"
empty_heart = "heart_lost.png"
heart_sprite1 = pg.image.load(full_heart).convert_alpha()
heart_sprite1 = pg.transform.scale(heart_sprite1, (50, 50))
heart_sprite2 = pg.image.load(full_heart).convert_alpha()
heart_sprite2 = pg.transform.scale(heart_sprite2, (50, 50))
heart_sprite3 = pg.image.load(full_heart).convert_alpha()
heart_sprite3 = pg.transform.scale(heart_sprite3, (50, 50))
arrow_image = "arrow.png"
class Arrow(pg.sprite.Sprite):
def __init__(self, png_path, position, speed):
super().__init__() # Call the __init__ method of the parent class
self.image = pg.image.load(png_path).convert_alpha()
self.image = pg.transform.scale(self.image, (20, 60))
self.rect = self.image.get_rect(topleft=position)
self.speed = speed
def update(self):
self.rect.y += self.speed
arrow_sprite = Arrow(arrow_image, (ri(0, 375), 65), speed)
arrow_sprite.image = pg.transform.scale(arrow_sprite.image, (20, 60))
arrow_group = pg.sprite.Group(arrow_sprite)
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
keys = pg.key.get_pressed()
# Update game logic based on keys
if not game_over:
if keys[pg.K_LEFT] and pos_x - velocity >= 5:
pos_x -= velocity
if keys[pg.K_RIGHT] and pos_x + velocity + 75 <= 395:
pos_x += velocity
if arrow_sprite.rect.bottom >= 600:
score += 1
arrow_sprite.rect.topleft = (ri(0, 375), 65)
# Update the GiftSprite position
gift_sprite.rect.topleft = (pos_x, pos_y)
screen.fill((64, 179, 154))
# Blit the GiftSprite image
screen.blit(gift_sprite.image, gift_sprite.rect.topleft)
screen.blit(arrow_sprite.image, arrow_sprite.rect.topleft)
if pg.sprite.spritecollide(gift_sprite, arrow_group, True):
lives -= 1
if lives == 2:
heart_sprite1 = pg.image.load(empty_heart).convert_alpha()
heart_sprite1 = pg.transform.scale(heart_sprite1, (50, 50))
elif lives == 1:
heart_sprite2 = pg.image.load(empty_heart).convert_alpha()
heart_sprite2 = pg.transform.scale(heart_sprite1, (50, 50))
elif lives == 0:
game_over = True
heart_sprite3 = pg.image.load(empty_heart).convert_alpha()
heart_sprite3 = pg.transform.scale(heart_sprite1, (50, 50))
game_over_font = pg.font.Font(None, 64)
game_over_text = game_over_font.render("Game Over", True, (255, 0, 0))
game_over_rect = game_over_text.get_rect(center=(screen.get_width() // 2, screen.get_height() // 2))
screen.blit(game_over_text, game_over_rect)
pg.display.flip()
arrow_sprite = Arrow(arrow_image, (ri(0, 375), 65), speed)
arrow_sprite.image = pg.transform.scale(arrow_sprite.image, (20, 60))
arrow_group = pg.sprite.Group(arrow_sprite)
if score == 10:
speed = 7
if score == 25:
speed = 10
if score == 50:
speed = 20
if score == 75:
speed = 25
if score == 100:
game_over = True
score = 0
lives = 3
game_win_font = pg.font.Font(None, 64)
game_win_text = game_win_font.render("You Won", True, (255, 0, 0))
game_win_rect = game_win_text.get_rect(center=(screen.get_width() // 2, screen.get_height() // 2))
screen.blit(game_win_text, game_win_rect)
pg.display.flip()
screen.blit(heart_sprite1, (400 - 165, 10))
screen.blit(heart_sprite2, (400 - 110, 10))
screen.blit(heart_sprite3, (400 - 55, 10))
arrow_group.update()
# RENDER YOUR GAME HERE
pg.draw.rect(screen, (245, 131, 122), (10, 10, 150, 50), border_radius=10)
score_text = font.render("{}".format(score), True, (255,255,255))
score_text_rect = score_text.get_rect(center=((10) + 150 // 2, 10 + 50 // 2))
screen.blit(score_text, score_text_rect.topleft)
pg.display.flip()
clock.tick(60)
else:
if keys[pg.K_r]:
game_over = False
velocity = 5
speed = 5
score = 0
lives = 3
heart_sprite1 = pg.image.load(full_heart).convert_alpha()
heart_sprite1 = pg.transform.scale(heart_sprite1, (50, 50))
screen.blit(heart_sprite1, (400 - 165, 10))
heart_sprite2 = pg.image.load(full_heart).convert_alpha()
heart_sprite2 = pg.transform.scale(heart_sprite2, (50, 50))
screen.blit(heart_sprite2, (400 - 110, 10))
heart_sprite3 = pg.image.load(full_heart).convert_alpha()
heart_sprite3 = pg.transform.scale(heart_sprite3, (50, 50))
screen.blit(heart_sprite3, (400 - 55, 10))
pg.quit()