Activity
Zephyr: Renderer: initial work on material cache and texture referenc…
Zephyr: Renderer: initial work on material cache and texture referenc…
Zephyr: Next: assign loaded materials to mesh components
Zephyr: Next: assign loaded materials to mesh components
Zephyr: Next: add very rudimentary diffuse texture loading for GLTFs
Zephyr: Next: add very rudimentary diffuse texture loading for GLTFs
Zephyr: Renderer: implement a more appropriate 2D texture resource class
Zephyr: Renderer: implement a more appropriate 2D texture resource class
Zephyr: Renderer: implement texture uploads
Zephyr: Renderer: implement texture uploads
Zephyr: Renderer: implement the basic structure for a texture cache
Zephyr: Renderer: implement the basic structure for a texture cache
Style: remove indentation from namespace blocks.
Style: remove indentation from namespace blocks.
Zephyr: Renderer: implement STD430 and STD140 layouting code
Zephyr: Renderer: implement STD430 and STD140 layouting code
Zephyr: Renderer: make a comment in the geometry cache clearer
Zephyr: Renderer: make a comment in the geometry cache clearer
Zephyr: Renderer: rework geometry cache and fix geometry update bug (f…
Zephyr: Renderer: rework geometry cache and fix geometry update bug (f…
Zephyr: Renderer: remove incomplete Vulkan backend work
Zephyr: Renderer: remove incomplete Vulkan backend work
Zephyr: Common: make Result<T,U> movable
Zephyr: Common: make Result<T,U> movable
Zephyr: Renderer: fix entity removal bug
Zephyr: Renderer: fix entity removal bug
Zephyr: Next: add behemoth scene first to trigger node removal bug
Zephyr: Next: add behemoth scene first to trigger node removal bug
Zephyr: Renderer: move geometry cache fully into RenderScene
Zephyr: Renderer: move geometry cache fully into RenderScene
Zephyr: Renderer: remove unused RenderObject API
Zephyr: Renderer: remove unused RenderObject API
Zephyr: Renderer: rename RenderEngine::RenderScene() to RenderEngine:…
Zephyr: Renderer: rename RenderEngine::RenderScene() to RenderEngine:…
Zephyr: Renderer: do not recreate render bundles every frame
Zephyr: Renderer: do not recreate render bundles every frame
Zephyr: Renderer: optimize geometry cache lookups
Zephyr: Renderer: optimize geometry cache lookups
Zephyr: Renderer: fix bugs in and optimize internal scene representation
Zephyr: Renderer: fix bugs in and optimize internal scene representation
Zephyr: Use EASTL's hash_map over std::unordered_map in hotspots
Zephyr: Use EASTL's hash_map over std::unordered_map in hotspots
Zephyr: Scene: fix a bunch of issues
Zephyr: Scene: fix a bunch of issues