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Opening the inspector properties in the inspector crashes #11
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If the editor crashes by running pure GDScript that's likely a Godot bug. This plugin triggers inspection, but doesn't control what happens in the inspector. Also, it might depend on what property you clicked on... it might sometimes genuinely crash because the editor was never meant to be inspected that way and do stuff to itself that leads to such a crash. Maybe you should report this to the Godot repo? |
Sorry, i meant a node that is a part of Godot's inspector contents. It gets deleted as the inspector changes, and crashes the engine. For example, first inspect any Node or Resource. Then, inspect the |
Well then I suggest you report this to Godot's repository, because that's not something this plugin can fix. Inspecting an object that gets destroyed by the action of inspecting is also ill-formed so if it gets fixed you will probably get an empty inspector anyways (or is it more simply the fact that the inspected object gets destroyed by any external factor and Godot isn't handling that?). |
If you select a property that is in the inspector, while "Open in Inspector" is checked, the editor crashes.
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