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Tweak changelog
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CHANGELOG.md

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@@ -18,7 +18,7 @@ For a more detailed list of past and incoming changes, see the commit history.
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- Save terrain data immediately when assigning a new `data_directory` (attempt to workaround random saving issue #232)
1919
- Updated name detection in the texture import dialog to work better with AmbientCG and PolyHaven (thanks to GustJc)
2020
- Optimized `HTerrainDetailLayer` process function by updating chunks when needed and spreading calculations over time
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- Changed detail layers import settings so that texture format is `L8` (before it was intended to be `R8` but that is handled inefficiently by `save_png` and Godot's import pipeline)
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- Changed detail layers format to `L8`. Before it was `R8` but that is handled inefficiently by `save_png` and Godot's import pipeline. It kept using `RGB8` which consumed more memory and printed a "Will be converted" warning.
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- Fixed brush cursor looked off-center at close range when using tiny brush sizes
2323
- Fixed error when trying to change `TextureSet` mode while it has textures in it
2424
- Fixed shader parameters not displaying the right value in the inspector until they are set by the user at least once

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