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Basically wondering about my options here performance-wise. I'm imagining a large map, like helldivers size kind of. I can scale the node's size up, but that loses granularity with the heightmap.
My other thought was use multiple hterrain nodes, spaced out, but these likely wouldn't line up at the edges, and I'm not sure if this is very non-performant, or if it would be okay due to the LOD that the plugin has built-in.
Thank you.
The text was updated successfully, but these errors were encountered:
That's quite vague, but basically the plugin is limited to maps of 4097x4097 pixels in resolution. That's 4x4 Km if 1 pixel is 1 meter. Large chunk size might help a bit, and generally details can also be added using rock and cliff meshes on top. Beyond that, you would have to modify the plugin to break that limit, but it might not be a good idea. The plugin also does not support tiling multiple terrains.
Hello,
Basically wondering about my options here performance-wise. I'm imagining a large map, like helldivers size kind of. I can scale the node's size up, but that loses granularity with the heightmap.
My other thought was use multiple hterrain nodes, spaced out, but these likely wouldn't line up at the edges, and I'm not sure if this is very non-performant, or if it would be okay due to the LOD that the plugin has built-in.
Thank you.
The text was updated successfully, but these errors were encountered: