You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Great plugin. I do, however, have a problem. Sometimes, but not always (not exactly sure why it happens), the following error appears in the output window when I use the plugin to paint objects into my scene:
When I close and reopen the scene, some of the objects are gone. Other times, I might have like, let's say I have 10 rocks in my scene, but only 3 (for example) is visible in the scene tree (Scene tab).
Can you please fix those problems? It will mean so much to me. I would've done it myself if I knew how to do it.
Thanks!!
The text was updated successfully, but these errors were encountered:
Well if you absolutely want something now we could re-implement what global_transform does in this plugin just to avoid that pedantic error, but I wish Godot devs just decided what to do about it after 2 years being reported
Hi Zylann!
Great plugin. I do, however, have a problem. Sometimes, but not always (not exactly sure why it happens), the following error appears in the output window when I use the plugin to paint objects into my scene:
Error: scene/3d/spatial.cpp:266 - Condition ' !is_inside_tree() ' is true. returned: Transform()
When I close and reopen the scene, some of the objects are gone. Other times, I might have like, let's say I have 10 rocks in my scene, but only 3 (for example) is visible in the scene tree (Scene tab).
Can you please fix those problems? It will mean so much to me. I would've done it myself if I knew how to do it.
Thanks!!
The text was updated successfully, but these errors were encountered: