Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error: "'!is_inside_tree()' is true. returned: Transform()" #2

Open
ghost opened this issue Jan 31, 2020 · 5 comments
Open

Error: "'!is_inside_tree()' is true. returned: Transform()" #2

ghost opened this issue Jan 31, 2020 · 5 comments
Labels
bug Something isn't working Waiting for Godot Needs a feature or bug fix in Godot

Comments

@ghost
Copy link

ghost commented Jan 31, 2020

Hi Zylann!

Great plugin. I do, however, have a problem. Sometimes, but not always (not exactly sure why it happens), the following error appears in the output window when I use the plugin to paint objects into my scene:

Error: scene/3d/spatial.cpp:266 - Condition ' !is_inside_tree() ' is true. returned: Transform()

When I close and reopen the scene, some of the objects are gone. Other times, I might have like, let's say I have 10 rocks in my scene, but only 3 (for example) is visible in the scene tree (Scene tab).

Can you please fix those problems? It will mean so much to me. I would've done it myself if I knew how to do it.

Thanks!!

@Zylann
Copy link
Owner

Zylann commented Mar 24, 2020

I'm getting this too, but so far impossible to even put a breakpoint to know how it happens... Godot just logs this and no other help :s

@Zylann
Copy link
Owner

Zylann commented Mar 24, 2020

Actually I wrote a note a while ago, it's a Godot limitation: godotengine/godot#30445

@Zylann Zylann added bug Something isn't working Waiting for Godot Needs a feature or bug fix in Godot labels Mar 24, 2020
@GammaGames
Copy link

I think this is breaking the extension so I can't actually use it. Any idea when it'll be fixed? I'm on 3.4.4

@Zylann
Copy link
Owner

Zylann commented Jul 16, 2022

Well if you absolutely want something now we could re-implement what global_transform does in this plugin just to avoid that pedantic error, but I wish Godot devs just decided what to do about it after 2 years being reported

@GammaGames
Copy link

I realized that the real problem is something else. I can place objects on some static bodies but not the ground, so this issue is fine

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working Waiting for Godot Needs a feature or bug fix in Godot
Projects
None yet
Development

No branches or pull requests

2 participants