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Update changelog
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doc/source/changelog.md

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@@ -14,6 +14,14 @@ Semver is not yet in place, so each version can have breaking changes, although
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Primarily developped with Godot 4.2.
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- Added `ZN_SpotNoise`, exposing the same algorithm as the `SpotNoise2D` and `SpotNoise3D` nodes of graph generators
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- `VoxelLodTerrain`:
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- Added new optional LOD streaming system `Clipbox` (advanced settings):
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- Uses concentric boxes instead of octree traversal, although some logic remains similar to what an octree does
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- Supports multiple viewers
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- Supports collision-only viewers
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- Adds secondary LOD distance parameter controlling the extents of LOD1 and beyond, separately from LOD0 (unused in the legacy system)
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- Has its own limitations and pending improvements, may be addressed over time
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- The original system is now referenced as "Legacy Octree".
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- Fixes
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- Fixed chunk loading was prioritized incorrectly around the player in specific game start conditions

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