-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathflappy_bird.py
243 lines (199 loc) · 7.17 KB
/
flappy_bird.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
# Import module
import random
import sys
import pygame
from pygame.locals import *
# All the Game Variables
window_width = 600
window_height = 499
# set height and width of window
window = pygame.display.set_mode((window_width, window_height))
elevation = window_height * 0.8
game_images = {}
framepersecond = 32
pipeimage = 'images/pipe.png'
background_image = 'images/background.jpg'
birdplayer_image = 'images/bird.png'
sealevel_image = 'images/base.jfif'
def flappygame():
your_score = 0
horizontal = int(window_width/5)
vertical = int(window_width/2)
ground = 0
mytempheight = 100
# Generating two pipes for blitting on window
first_pipe = createPipe()
second_pipe = createPipe()
# List containing lower pipes
down_pipes = [
{'x': window_width+300-mytempheight,
'y': first_pipe[1]['y']},
{'x': window_width+300-mytempheight+(window_width/2),
'y': second_pipe[1]['y']},
]
# List Containing upper pipes
up_pipes = [
{'x': window_width+300-mytempheight,
'y': first_pipe[0]['y']},
{'x': window_width+200-mytempheight+(window_width/2),
'y': second_pipe[0]['y']},
]
# pipe velocity along x
pipeVelX = -4
# bird velocity
bird_velocity_y = -9
bird_Max_Vel_Y = 10
bird_Min_Vel_Y = -8
birdAccY = 1
bird_flap_velocity = -8
bird_flapped = False
while True:
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
if vertical > 0:
bird_velocity_y = bird_flap_velocity
bird_flapped = True
# This function will return true
# if the flappybird is crashed
game_over = isGameOver(horizontal,
vertical,
up_pipes,
down_pipes)
if game_over:
return
# check for your_score
playerMidPos = horizontal + game_images['flappybird'].get_width()/2
for pipe in up_pipes:
pipeMidPos = pipe['x'] + game_images['pipeimage'][0].get_width()/2
if pipeMidPos <= playerMidPos < pipeMidPos + 4:
your_score += 1
print(f"Your your_score is {your_score}")
if bird_velocity_y < bird_Max_Vel_Y and not bird_flapped:
bird_velocity_y += birdAccY
if bird_flapped:
bird_flapped = False
playerHeight = game_images['flappybird'].get_height()
vertical = vertical + min(bird_velocity_y, elevation - vertical - playerHeight)
# move pipes to the left
for upperPipe, lowerPipe in zip(up_pipes, down_pipes):
upperPipe['x'] += pipeVelX
lowerPipe['x'] += pipeVelX
# Add a new pipe when the first is
# about to cross the leftmost part of the screen
if 0 < up_pipes[0]['x'] < 5:
newpipe = createPipe()
up_pipes.append(newpipe[0])
down_pipes.append(newpipe[1])
# if the pipe is out of the screen, remove it
if up_pipes[0]['x'] < -game_images['pipeimage'][0].get_width():
up_pipes.pop(0)
down_pipes.pop(0)
# Lets blit our game images now
window.blit(game_images['background'], (0, 0))
for upperPipe, lowerPipe in zip(up_pipes, down_pipes):
window.blit(game_images['pipeimage'][0],
(upperPipe['x'], upperPipe['y']))
window.blit(game_images['pipeimage'][1],
(lowerPipe['x'], lowerPipe['y']))
window.blit(game_images['sea_level'], (ground, elevation))
window.blit(game_images['flappybird'], (horizontal, vertical))
# Fetching the digits of score.
numbers = [int(x) for x in list(str(your_score))]
width = 0
# finding the width of score images from numbers.
for num in numbers:
width += game_images['scoreimages'][num].get_width()
Xoffset = (window_width - width)/1.1
# Blitting the images on the window.
for num in numbers:
window.blit(game_images['scoreimages'][num],
(Xoffset, window_width*0.02))
Xoffset += game_images['scoreimages'][num].get_width()
# Refreshing the game window and displaying the score.
pygame.display.update()
framepersecond_clock.tick(framepersecond)
def isGameOver(horizontal, vertical, up_pipes, down_pipes):
if vertical > elevation - 25 or vertical < 0:
return True
for pipe in up_pipes:
pipeHeight = game_images['pipeimage'][0].get_height()
if(vertical < pipeHeight + pipe['y'] and abs(horizontal - pipe['x']) < game_images['pipeimage'][0].get_width()):
return True
for pipe in down_pipes:
if (vertical + game_images['flappybird'].get_height() > pipe['y']) and abs(horizontal - pipe['x']) < game_images['pipeimage'][0].get_width():
return True
return False
def createPipe():
offset = window_height/3
pipeHeight = game_images['pipeimage'][0].get_height()
y2 = offset + random.randrange(
0, int(window_height - game_images['sea_level'].get_height() - 1.2 * offset))
pipeX = window_width + 10
y1 = pipeHeight - y2 + offset
pipe = [
# upper Pipe
{'x': pipeX, 'y': -y1},
# lower Pipe
{'x': pipeX, 'y': y2}
]
return pipe
# program where the game starts
if __name__ == "__main__":
# For initializing modules of pygame library
pygame.init()
framepersecond_clock = pygame.time.Clock()
# Sets the title on top of game window
pygame.display.set_caption('Flappy Bird Game')
# Load all the images which we will use in the game
# images for displaying score
game_images['scoreimages'] = (
pygame.image.load('images/0.png').convert_alpha(),
pygame.image.load('images/1.png').convert_alpha(),
pygame.image.load('images/2.png').convert_alpha(),
pygame.image.load('images/3.png').convert_alpha(),
pygame.image.load('images/4.png').convert_alpha(),
pygame.image.load('images/5.png').convert_alpha(),
pygame.image.load('images/6.png').convert_alpha(),
pygame.image.load('images/7.png').convert_alpha(),
pygame.image.load('images/8.png').convert_alpha(),
pygame.image.load('images/9.png').convert_alpha()
)
game_images['flappybird'] = pygame.image.load(
birdplayer_image).convert_alpha()
game_images['sea_level'] = pygame.image.load(
sealevel_image).convert_alpha()
game_images['background'] = pygame.image.load(
background_image).convert_alpha()
game_images['pipeimage'] = (pygame.transform.rotate(pygame.image.load(
pipeimage).convert_alpha(), 180), pygame.image.load(
pipeimage).convert_alpha())
print("WELCOME TO THE FLAPPY BIRD GAME")
print("Press space or enter to start the game")
# Here starts the main game
while True:
# sets the coordinates of flappy bird
horizontal = int(window_width/5)
vertical = int(
(window_height - game_images['flappybird'].get_height())/2)
ground = 0
while True:
for event in pygame.event.get():
# if user clicks on cross button, close the game
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
# If the user presses space or
# up key, start the game for them
elif event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
flappygame()
# if user doesn't press anykey Nothing happen
else:
window.blit(game_images['background'], (0, 0))
window.blit(game_images['flappybird'],
(horizontal, vertical))
window.blit(game_images['sea_level'], (ground, elevation))
pygame.display.update()
framepersecond_clock.tick(framepersecond)