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Hi @sbauly, thanks again for your interest. This is a good suggestion. I see it is possible to apply a filter to a single voice, the only drawback is that it will be active when setting it before playing it, but it is comprensible. I'll open a feat issue. |
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First of all, this is such a fantastic package - thanks so much to Marco and all of the contributors!
Currently, the only way to apply filters seems to be the
addGlobalFilter()
method. This is great for affecting all of the sounds at once, but doesn’t allow for more detailed control.Are there plans to implement individual filters, or alternatively buses/sends?
It would be very useful to be able to apply filters to certain sounds and not others, or have multiple sounds with varying degrees of wetness. For example, in a game, sounds that are further away might have more ‘wet’ reverb than closer sounds. Some sound fx may require an echo filter, whilst the background music is unchanged .etc. Thanks!
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