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When playing with 2 players in a local network the
client on the machine not hosting the server
(server+client on win xp, client only on win2000) did
not want to let the user travel anymore. The
travel-window appeared, the buttons were clickable but
nothing happened.
The "push [user]" command in the server-cmdline made
the client be told, it was kicked and a message "[user]
has left", followed by "[user] has joined" appeared. In
fact the user did not have any data loss except that
the price of the coke he owned was set to 0$ - so in
the end there was no problem in game-play but just in
information. Using the "push [user]"-thing was just a
trial-and-error... don't know why it worked and I'm not
sure how, at all, the bug can be re-produced
Reported by: *anonymous
The text was updated successfully, but these errors were encountered:
When playing with 2 players in a local network the
client on the machine not hosting the server
(server+client on win xp, client only on win2000) did
not want to let the user travel anymore. The
travel-window appeared, the buttons were clickable but
nothing happened.
The "push [user]" command in the server-cmdline made
the client be told, it was kicked and a message "[user]
has left", followed by "[user] has joined" appeared. In
fact the user did not have any data loss except that
the price of the coke he owned was set to 0$ - so in
the end there was no problem in game-play but just in
information. Using the "push [user]"-thing was just a
trial-and-error... don't know why it worked and I'm not
sure how, at all, the bug can be re-produced
Reported by: *anonymous
The text was updated successfully, but these errors were encountered: