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Fix/replace target intrinsic to target switch part 2 (shader-slang#4058)
* Fix texture capabilities
* Remove more __target_intrinsic and fix capability for texture
Fixesshader-slang#3906
With this commit, following functions will use __target_switch:
- abs
- asdouble
- clamp
- min
- max
- EvaluateAttributeSnapped
- frexp
- log10
- modf
- __glsl_textureXXX
For an unknown reason, I couldn't get "min(int,int)" working with
__target_switch. It causes a test failure in Falcore unit test.
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Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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