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Fixing the wrong implementation of some math intrinsic (shader-slang#5491)
* Fixing the wrong implementation of some math intrinsic
Close the issue shader-slang#5282
The root cause of the issue is that log10 is not supported in wgsl.
So add the implementation.
Also ldexp in wgsl doesn't support float type exponent, so fix the
implementation of the intrinsic.
* re-enable the tests
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