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AppEvent.h
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/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2018 Nest Labs, Inc.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
struct AppEvent;
typedef void (*EventHandler)(AppEvent *);
struct AppEvent
{
enum AppEventTypes
{
kEventType_Button = 0,
kEventType_Timer,
kEventType_Light,
kEventType_Install,
kEventType_ResetWarning,
kEventType_ResetCanceled,
// Button events
kEventType_ActionButtonPressed,
kEventType_ActionButtonReleased,
kEventType_FunctionButtonPressed,
kEventType_FunctionButtonReleased,
kEventType_TriggerLevelControlAction,
kEventType_TriggerToggle,
};
uint16_t Type;
union
{
struct
{
uint8_t Action;
} ButtonEvent;
struct
{
void * Context;
} TimerEvent;
struct
{
void * Context;
} LightSwitchEvent;
};
EventHandler Handler;
};