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GLWidget.h
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
/****************************************************************************
** Peter Beben: heavily modified this file for the purpose of point
** cloud visualization in this project.
** Views ALL points in the point cloud without any pruning (so it
** must be small enough to fit into video memory!!).
****************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include "BoundBox.h"
#include "Cloud.h"
#include "CloudWorker.h"
//#include "MessageLogger.h"
#include <pcl/point_types.h>
#include <pcl/point_cloud.h>
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QMatrix4x4>
#include <QRecursiveMutex>
class MessageLogger;
class CloudWorker;
QT_BEGIN_NAMESPACE
class QThread;
QT_END_NAMESPACE
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
typedef pcl::PointCloud<pcl::PointXYZ>::Ptr CloudPtr;
public:
GLWidget(QWidget *parent = nullptr, MessageLogger* msgLogger = nullptr);
~GLWidget();
static bool isTransparent() { return m_transparent; }
static void setTransparent(bool t) { m_transparent = t; }
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
public slots:
void setVectRotation(int angle, QVector3D v);
void setVectTranslation(QVector3D v);
void cleanup();
void setCloud(CloudPtr cloud);
void setRandomCloud(size_t nPoints);
void getCloud(CloudPtr& cloud);
void undoCloud();
void setCloudBBox(float minBBox[3], float maxBBox[3]);
void viewGLCloudNorms(bool enabled);
void approxCloudNorms(int nIters, size_t kNN)
{ emit cloudApproxNorms(nIters, kNN); }
void decimateCloud(size_t nHoles, size_t kNN)
{ emit cloudDecimate(nHoles,kNN); }
void sparsifyCloud(float percent)
{ emit cloudSparsify(percent); }
void reconstructCloud(
int kSVDIters, size_t kNN, size_t nfreq, float densify,
size_t natm, size_t latm, size_t maxNewPoints, bool looseBBox,
SparseApprox method)
{
emit cloudReconstruct(
kSVDIters, kNN, nfreq, densify, natm, latm,
maxNewPoints, looseBBox, method);
}
void setPointSize(float size) { m_pointSize = size; }
void setNormScale(float scale) { setGLCloudNorms(scale*m_modelSize); }
void updateCloud(bool updateBBox);
signals:
void vectRotationChanged(int angle, QVector3D v);
void vectTranslationChanged(QVector3D v);
//void cloudSetRandom(size_t nPoints);
void cloudApproxNorms(int nIters, size_t kNN);
void cloudDecimate(size_t nHoles, size_t kNN);
void cloudSparsify(float percent);
void cloudReconstruct(
int kSVDIters, size_t kNN, size_t nfreq, float densify,
size_t natm, size_t latm, size_t maxNewPoints, bool looseBBox,
SparseApprox method);
void bBoxFieldsChanged(float minBBox[3], float maxBBox[3]);
void logMessage(const QString& text);
protected:
void initializeGL() override;
void paintGL() override;
void resizeGL(int width, int height) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void wheelEvent(QWheelEvent *event) override;
private:
void setupVertexAttribs(QOpenGLBuffer vbo);
void setGLView();
void setGLCloud();
void setGLCloudNorms(float scale);
void setGLCloudDebug();
void setGLBBox(
BoundBox bBox, QOpenGLBuffer vbo, QOpenGLBuffer ebo);
float frobeniusNorm4x4(QMatrix4x4 M);
bool m_core;
int m_vRot;
QPoint m_lastMousePos;
//QPoint m_lastWheelPos;
Cloud m_cloud;
BoundBox m_cloudBBox;
QOpenGLVertexArrayObject m_cloudVao;
QOpenGLVertexArrayObject m_cloudBBoxVao;
QOpenGLVertexArrayObject m_cloudNormsVao;
QOpenGLVertexArrayObject m_cloudDebugVao;
QOpenGLBuffer m_cloudVbo;
QOpenGLBuffer m_cloudBBoxVbo;
QOpenGLBuffer m_cloudBBoxEbo;
QOpenGLBuffer m_cloudNormsVbo;
QOpenGLBuffer m_cloudDebugVbo;
QOpenGLShaderProgram *m_program;
int m_projMatrixLoc;
float m_aspectRatio;
float m_nearPlane;
float m_farPlane;
float m_modelSize;
int m_mvMatrixLoc;
int m_normalMatrixLoc;
int m_lightPosLoc;
int m_colorLoc;
int m_pointSizeLoc;
float m_pointSize;
float m_normScale;
bool m_showCloudNorms;
QMatrix4x4 m_proj;
QMatrix4x4 m_camera;
QMatrix4x4 m_world;
QVector3D m_rotVect;
QVector3D m_movVect;
static bool m_transparent;
MessageLogger* m_msgLogger;
QThread* m_cloudThread;
CloudWorker* m_cloudWorker;
QRecursiveMutex m_recMutex;
};
#endif