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angerta-TestDarwin.c++
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// --------------------------------
// projects/darwin/TestDarwin.c++
// Copyright (C) 2013
// Glenn P. Downing
// --------------------------------
/*
To test the program:
% ls -al /usr/include/gtest/
...
gtest.h
...
% locate libgtest.a
/usr/lib/libgtest.a
% locate libpthread.a
/usr/lib/x86_64-linux-gnu/libpthread.a
/usr/lib32/libpthread.a
% locate libgtest_main.a
/usr/lib/libgtest_main.a
% g++ -pedantic -std=c++0x -Wall Darwin.c++ TestDarwin.c++ -o TestDarwin -lgtest -lpthread -lgtest_main
% valgrind TestDarwin > TestDarwin.out
*/
// --------
// includes
// --------
#include <iostream> // cout, endl
#include <sstream> // istringtstream, ostringstream
#include <string> // ==
#include "gtest/gtest.h"
#include "Darwin.h"
// -----------
// TestDarwin
// -----------
// -------
// species
// -------
enum direction {WEST,NORTH,EAST,SOUTH};
enum instruction {HOP, LEFT, RIGHT, INFECT, IF_EMPTY, IF_WALL, IF_RANDOM, IF_ENEMY, GO};
TEST(Darwin, Species_food_1) {
Darwin world = Darwin();
world.init_world(8,8);
Species food = Species("food");
food.add_instruction("left");
food.add_instruction("go", 0);
Creature FE = Creature(food, EAST);
world.add_creature(FE,0,0);
ASSERT_TRUE(food.name == "food");
ASSERT_TRUE(food.program[0].first == LEFT);
ASSERT_TRUE(food.program[0].second == -1);
ASSERT_TRUE(food.get_abreviation() == *"f");
ASSERT_TRUE(FE.direction == EAST);
world.run_World_turn();
ASSERT_TRUE(FE.direction == EAST);
}
TEST(Darwin, Species_food_2) {
Darwin world = Darwin();
world.init_world(8,8);
Species food = Species("food");
food.add_instruction("left");
food.add_instruction("go", 0);
Creature FN = Creature(food, NORTH);
world.add_creature(FN,7,7);
ASSERT_TRUE(food.name == "food");
ASSERT_TRUE(food.program[0].first == LEFT);
ASSERT_TRUE(food.program[0].second == -1);
ASSERT_TRUE(food.get_abreviation() == *"f");
ASSERT_TRUE(FN.direction == NORTH);
world.run_World_turn();
ASSERT_TRUE(FN.direction == NORTH);
}
TEST(Darwin, Species_hopper_1) {
Darwin world = Darwin();
world.init_world(8,8);
Species hopper = Species("hopper");
hopper.add_instruction("hop");
hopper.add_instruction("go", 0);
Creature HN = Creature(hopper, NORTH);
world.add_creature(HN,3,3);
ASSERT_TRUE(hopper.name == "hopper");
ASSERT_TRUE(hopper.program[0].first == HOP);
ASSERT_TRUE(hopper.program[0].second == -1);
ASSERT_TRUE(hopper.get_abreviation() == *"h");
ASSERT_TRUE(HN.direction == NORTH);
world.run_World_turn();
ASSERT_TRUE(HN.direction == NORTH);
}
TEST(Darwin, Species_hopper_2) {
Darwin world = Darwin();
world.init_world(8,8);
Species hopper = Species("hopper");
hopper.add_instruction("hop");
hopper.add_instruction("go", 0);
Creature HE = Creature(hopper, EAST);
world.add_creature(HE,3,4);
ASSERT_TRUE(hopper.name == "hopper");
ASSERT_TRUE(hopper.program[0].first == HOP);
ASSERT_TRUE(hopper.program[0].second == -1);
ASSERT_TRUE(hopper.get_abreviation() == *"h");
ASSERT_TRUE(HE.direction == EAST);
world.run_World_turn();
ASSERT_TRUE(HE.direction == EAST);
}
TEST(Darwin, if_enemy_1) {
Species rover = Species("rover");
Darwin world = Darwin();
world.init_world(8,8);
Creature RE1 = Creature(rover, EAST);
world.add_creature(RE1,3,4);
Creature RE2 = Creature(rover, EAST);
world.add_creature(RE2,3,5);
ASSERT_TRUE(RE1.is_enemy(RE2) == false);
}
TEST(Darwin, if_enemy_2) {
Species rover = Species("rover");
Species food = Species("food");
Darwin world = Darwin();
world.init_world(8,8);
Creature RE = Creature(rover, EAST);
world.add_creature(RE,3,4);
Creature FE = Creature(food, EAST);
world.add_creature(FE,3,5);
ASSERT_TRUE(RE.is_enemy(FE) == true);
}
TEST(Darwin, is_empty_1) {
Species rover = Species("rover");
Darwin world = Darwin();
world.init_world(8,8);
Creature RE1 = Creature(rover, EAST);
world.add_creature(RE1,3,4);
Creature RE2 = Creature(rover, SOUTH);
world.add_creature(RE2,3,5);
ASSERT_TRUE(RE1.is_empty == false);
}
TEST(Darwin, is_infect_1) {
Species rover = Species("rover");
Species food = Species("food");
rover.add_instruction("infect");
Darwin world = Darwin();
world.init_world(8,8);
Creature RE1 = Creature(rover, EAST);
world.add_creature(RE1,3,4);
Creature FE = Creature(food, EAST);
world.add_creature(FE,3,5);
world.run_World_turn();
ASSERT_TRUE(world.Grid[3][5].s.name == "rover");
}