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SlangTarget.cmake
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#
# A function to make target creation a little more declarative
#
# See the comments on the options below for usage
#
function(slang_add_target dir type)
set(no_value_args
# Don't include in the 'all' target
EXCLUDE_FROM_ALL
# This is loaded at runtime as a shared library
SHARED_LIBRARY_TOOL
# -Wextra
USE_EXTRA_WARNINGS
# don't set -Wall
USE_FEWER_WARNINGS
# Make this a Windows app, rather than a console app, only makes a
# difference when compiling for Windows
WIN32_EXECUTABLE
# Install this target for a non-component install
INSTALL
)
set(single_value_args
# Set the target name, useful for multiple targets from the same
# directory.
# By default this is the name of the last directory component given
TARGET_NAME
# Set the output name, otherwise defaults to the target name
OUTPUT_NAME
# Set an explicit output directory relative to the cmake binary
# directory. otherwise defaults to the binary directory root.
# Outputs are always placed in a further subdirectory according to
# build config
OUTPUT_DIR
# If this is a shared library then the ${EXPORT_MACRO_PREFIX}_DYNAMIC and
# ${EXPORT_MACRO_PREFIX}_DYNAMIC_EXPORT macros are set for using and
# building respectively
EXPORT_MACRO_PREFIX
# The folder in which to place this target for IDE-based generators (VS
# and XCode)
FOLDER
# The working directory for debugging
DEBUG_DIR
# Install this target as part of a component
INSTALL_COMPONENT
)
set(multi_value_args
# Use exactly these sources, instead of globbing from the directory
# argument
EXPLICIT_SOURCE
# Additional directories from which to glob source
EXTRA_SOURCE_DIRS
# Additional compile definitions and options
EXTRA_COMPILE_DEFINITIONS_PRIVATE
EXTRA_COMPILE_DEFINITIONS_PUBLIC
EXTRA_COMPILE_OPTIONS_PRIVATE
# Targets with which to link privately
LINK_WITH_PRIVATE
# Targets with which to link publicly, for example if their headers
# appear in our headers
LINK_WITH_PUBLIC
# Frameworks with which to link privately
LINK_WITH_FRAMEWORK
# Targets whose headers we use, but don't link with
INCLUDE_FROM_PRIVATE
# Targets whose headers we use in our headers, so need to make sure
# dependencies of this target also include them
INCLUDE_FROM_PUBLIC
# Any include directories other targets need to use this target
INCLUDE_DIRECTORIES_PUBLIC
# Any include directories this target only needs
INCLUDE_DIRECTORIES_PRIVATE
# Add a dependency on the new target to the specified targets
REQUIRED_BY
# Add a dependency to the new target on the specified targets
REQUIRES
# Add a dependency to the new target on the specified targets if they exist
OPTIONAL_REQUIRES
# Globs for any headers to install
PUBLIC_HEADERS
)
cmake_parse_arguments(
ARG
"${no_value_args}"
"${single_value_args}"
"${multi_value_args}"
${ARGN}
)
if(DEFINED ARG_UNPARSED_ARGUMENTS OR DEFINED ARG_KEYWORDS_MISSING_VALUES)
foreach(unparsed_arg ${ARG_UNPARSED_ARGUMENTS})
message(
SEND_ERROR
"Unrecognized argument in slang_add_target: ${unparsed_arg}"
)
endforeach()
foreach(bad_kwarg ${ARG_KEYWORDS_MISSING_VALUES})
message(
SEND_ERROR
"Keyword argument missing values in slang_add_target: ${bad_kwarg}"
)
endforeach()
return()
endif()
#
# Set up some variables, including the target name
#
get_filename_component(dir_absolute ${dir} ABSOLUTE)
if(DEFINED ARG_TARGET_NAME)
set(target ${ARG_TARGET_NAME})
else()
get_filename_component(target ${dir_absolute} NAME)
endif()
#
# Find the source for this target
#
if(ARG_EXPLICIT_SOURCE)
list(APPEND source ${ARG_EXPLICIT_SOURCE})
else()
slang_glob_sources(source ${dir})
endif()
foreach(extra_dir ${ARG_EXTRA_SOURCE_DIRS})
slang_glob_sources(source ${extra_dir})
endforeach()
#
# Create the target
#
set(library_types
STATIC
SHARED
OBJECT
MODULE
ALIAS
)
if(type STREQUAL "EXECUTABLE")
add_executable(${target} ${source})
elseif(type STREQUAL "LIBRARY")
add_library(${target} ${source})
elseif(type IN_LIST library_types)
add_library(${target} ${type} ${source})
else()
message(
SEND_ERROR
"Unsupported target type ${type} in slang_add_target"
)
return()
endif()
#
# Set the output directory
#
# We don't want the output directory to be sensitive to where
# slang_add_target is called from, so set it explicitly here.
#
if(DEFINED ARG_OUTPUT_DIR)
set(output_dir "${CMAKE_BINARY_DIR}/${ARG_OUTPUT_DIR}/$<CONFIG>")
else()
# Default to placing things in the cmake binary root.
#
# While it would be nice to place things according to their
# subdirectory, Windows' inflexibility in being able to find DLLs makes
# this tricky there.
set(output_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
endif()
set(archive_subdir ${library_subdir})
if(type STREQUAL "MODULE")
set(library_subdir ${module_subdir})
endif()
set_target_properties(
${target}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${output_dir}/${archive_subdir}"
LIBRARY_OUTPUT_DIRECTORY "${output_dir}/${library_subdir}"
RUNTIME_OUTPUT_DIRECTORY "${output_dir}/${runtime_subdir}"
PDB_OUTPUT_DIRECTORY "${output_dir}/${runtime_subdir}"
)
#
# Set common compile options and properties
#
if(ARG_USE_EXTRA_WARNINGS)
set_default_compile_options(${target} USE_EXTRA_WARNINGS)
elseif(ARG_USE_FEWER_WARNINGS)
set_default_compile_options(${target} USE_FEWER_WARNINGS)
else()
set_default_compile_options(${target})
endif()
set_target_properties(
${target}
PROPERTIES EXCLUDE_FROM_ALL ${ARG_EXCLUDE_FROM_ALL}
)
set_target_properties(
${target}
PROPERTIES WIN32_EXECUTABLE ${ARG_WIN32_EXECUTABLE}
)
if(DEFINED ARG_OUTPUT_NAME)
set_target_properties(
${target}
PROPERTIES OUTPUT_NAME ${ARG_OUTPUT_NAME}
)
endif()
if(DEFINED ARG_FOLDER)
set_target_properties(${target} PROPERTIES FOLDER ${ARG_FOLDER})
endif()
if(DEFINED ARG_DEBUG_DIR)
set_target_properties(
${target}
PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ARG_DEBUG_DIR}
)
endif()
#
# Link and include from dependencies
#
target_link_libraries(${target} PRIVATE ${ARG_LINK_WITH_PRIVATE})
target_link_libraries(${target} PUBLIC ${ARG_LINK_WITH_PUBLIC})
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
foreach(link_framework ${ARG_LINK_WITH_FRAMEWORK})
target_link_libraries(${target} PRIVATE "-framework ${link_framework}")
endforeach()
endif()
foreach(include_from ${ARG_INCLUDE_FROM_PRIVATE})
target_include_directories(
${target}
PRIVATE
$<TARGET_PROPERTY:${include_from},INTERFACE_INCLUDE_DIRECTORIES>
)
endforeach()
foreach(include_from ${ARG_INCLUDE_FROM_PUBLIC})
target_include_directories(
${target}
PUBLIC
$<TARGET_PROPERTY:${include_from},INTERFACE_INCLUDE_DIRECTORIES>
)
endforeach()
#
# Set our exported include directories
#
foreach(inc ${ARG_INCLUDE_DIRECTORIES_PUBLIC})
get_filename_component(inc_abs ${inc} ABSOLUTE)
target_include_directories(
${target}
PUBLIC "$<BUILD_INTERFACE:${inc_abs}>"
)
endforeach()
foreach(inc ${ARG_INCLUDE_DIRECTORIES_PRIVATE})
get_filename_component(inc_abs ${inc} ABSOLUTE)
target_include_directories(
${target}
PRIVATE "$<BUILD_INTERFACE:${inc_abs}>"
)
endforeach()
#
# Set up export macros
#
get_target_property(target_type ${target} TYPE)
if(DEFINED ARG_EXPORT_MACRO_PREFIX)
if(
target_type STREQUAL SHARED_LIBRARY
OR target_type STREQUAL MODULE_LIBRARY
)
target_compile_definitions(
${target}
PUBLIC "${ARG_EXPORT_MACRO_PREFIX}_DYNAMIC"
PRIVATE "${ARG_EXPORT_MACRO_PREFIX}_DYNAMIC_EXPORT"
)
elseif(
target_type STREQUAL STATIC_LIBRARY
)
target_compile_definitions(
${target}
PUBLIC "${ARG_EXPORT_MACRO_PREFIX}_STATIC"
)
endif()
endif()
#
# Other dependencies
#
foreach(requirer ${ARG_REQUIRED_BY})
add_dependencies(${requirer} ${target})
endforeach()
if(DEFINED ARG_REQUIRES)
add_dependencies(${target} ${ARG_REQUIRES})
endif()
foreach(required ${ARG_OPTIONAL_REQUIRES})
if(TARGET ${required})
add_dependencies(${target} ${required})
endif()
endforeach()
#
# Other preprocessor defines and options
#
if(ARG_EXTRA_COMPILE_DEFINITIONS_PRIVATE)
target_compile_definitions(
${target}
PRIVATE ${ARG_EXTRA_COMPILE_DEFINITIONS_PRIVATE}
)
endif()
if(ARG_EXTRA_COMPILE_DEFINITIONS_PUBLIC)
target_compile_definitions(
${target}
PUBLIC ${ARG_EXTRA_COMPILE_DEFINITIONS_PUBLIC}
)
endif()
if(ARG_EXTRA_COMPILE_OPTIONS_PRIVATE)
target_compile_options(
${target}
PRIVATE ${ARG_EXTRA_COMPILE_OPTIONS_PRIVATE}
)
endif()
#
# Since we do a lot of dynamic loading, unconditionally set the build rpath
# to find our libraries. Ordinarily CMake would sort this out, but we do
# have libraries which at build time don't depend on any other shared
# libraries of ours but which do load them at runtime, hence the need to do
# this explicitly here.
#
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(ORIGIN "@loader_path")
else()
set(ORIGIN "$ORIGIN")
endif()
set_property(
TARGET ${target}
APPEND
PROPERTY BUILD_RPATH "${ORIGIN}/../${library_subdir};${ORIGIN}"
)
set_property(
TARGET ${target}
APPEND
PROPERTY INSTALL_RPATH "${ORIGIN}/../${library_subdir};${ORIGIN}"
)
# On the same topic, give everything a dylib suffix on Mac OS
if(CMAKE_SYSTEM_NAME MATCHES "Darwin" AND type STREQUAL "MODULE")
set_property(TARGET ${target} PROPERTY SUFFIX ".dylib")
endif()
#
# Mark headers for installation
#
if(ARG_PUBLIC_HEADERS)
if(NOT ARG_INSTALL)
message(
WARNING
"${target} was declared with PUBLIC_HEADERS but without INSTALL, the former will do nothing"
)
endif()
glob_append(public_headers ${ARG_PUBLIC_HEADERS})
if(NOT public_headers)
message(WARNING "${target}'s PUBLIC_HEADER globs found no matches")
else()
set_target_properties(
${target}
PROPERTIES PUBLIC_HEADER "${public_headers}"
)
endif()
endif()
#
# Mark for installation
#
if(ARG_INSTALL OR ARG_INSTALL_COMPONENT)
set(component_args)
if(ARG_INSTALL_COMPONENT)
set(component_args COMPONENT ${ARG_INSTALL_COMPONENT})
endif()
set(exclude_arg)
if(NOT ARG_INSTALL)
set(exclude_arg EXCLUDE_FROM_ALL)
endif()
install(
TARGETS ${target}
EXPORT SlangTargets
ARCHIVE
DESTINATION ${archive_subdir}
${component_args}
${exclude_arg}
LIBRARY
DESTINATION ${library_subdir}
${component_args}
${exclude_arg}
RUNTIME
DESTINATION ${runtime_subdir}
${component_args}
${exclude_arg}
PUBLIC_HEADER
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
${component_args}
${exclude_arg}
)
endif()
endfunction()
# Ideally we'd use CMAKE_INSTALL_LIBDIR and CMAKE_INSTALL_RUNTIMEDIR here,
# however some Slang functionality (specifically generating executables on
# Linux systems) relies on runtime libraries being at "$ORIGIN/../lib". This
# could be improved by setting at configure-time that path to be the relative
# path from CM_I_RD to CM_I_LD.
set(library_subdir lib)
set(runtime_subdir bin)
# On Windows, because there's no RPATH, place modules in bin, next to the
# executables which load them (by deault, CMAKE will place them in lib and
# expect the application to seek them out there)
#
# This variable is used in the above function as and elsewhere for installing
# an imported module (slang-llvm from binary), hence why it's defined here.
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(module_subdir ${runtime_subdir})
else()
set(module_subdir ${library_subdir})
endif()