@@ -22,13 +22,13 @@ void main()
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ray .Direction = float3(0 ,0 ,1 );
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ray .TMax = 100 . 0 f ;
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- // CHECK: ForceVarIntoStructTemporarily_t {{_[0-9]}} forceVarIntoStructTemporarily {{_[0-9]}};
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+ // CHECK: RayPayload_t {{_[0-9]}} rayPayload {{_[0-9]}};
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float someInData1 = 5 . 0 f ;
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addComplexity1(someInData1);
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- // CHECK: forceVarIntoStructTemporarily {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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+ // CHECK: rayPayload {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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// CHECK: TraceRay(
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- // CHECK: {{.*}} = forceVarIntoStructTemporarily {{.*}}.data{{.*}};
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+ // CHECK: {{.*}} = rayPayload {{.*}}.data{{.*}};
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TraceRay(as ,
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1 ,
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0x ff ,
@@ -39,9 +39,9 @@ void main()
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someInData1);
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outputBuffer1 [0 ] = outputBuffer1 [0 ]+ someInData1;
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- // CHECK: forceVarIntoStructTemporarily {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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+ // CHECK: rayPayload {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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// CHECK: TraceMotionRay(
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- // CHECK: {{.*}} = forceVarIntoStructTemporarily {{.*}}.data{{.*}};
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+ // CHECK: {{.*}} = rayPayload {{.*}}.data{{.*}};
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TraceMotionRay(as ,
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1 ,
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0x ff ,
@@ -53,9 +53,9 @@ void main()
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someInData1);
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outputBuffer1 [0 ] = outputBuffer1 [0 ]+ someInData1;
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- // CHECK: forceVarIntoStructTemporarily {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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+ // CHECK: rayPayload {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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// CHECK: NvTraceRayHitObject(
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- // CHECK: {{.*}} = forceVarIntoStructTemporarily {{.*}}.data{{.*}};
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+ // CHECK: {{.*}} = rayPayload {{.*}}.data{{.*}};
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HitObject::TraceRay(as ,
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1 ,
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0x ff ,
@@ -66,9 +66,9 @@ void main()
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someInData1);
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outputBuffer1 [0 ] = outputBuffer1 [0 ]+ someInData1;
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- // CHECK: forceVarIntoStructTemporarily {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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+ // CHECK: rayPayload {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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// CHECK: TraceMotionRay(
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- // CHECK: {{.*}} = forceVarIntoStructTemporarily {{.*}}.data{{.*}};
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+ // CHECK: {{.*}} = rayPayload {{.*}}.data{{.*}};
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HitObject::TraceMotionRay(as ,
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1 ,
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0x ff ,
@@ -80,9 +80,9 @@ void main()
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someInData1);
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outputBuffer1 [0 ] = outputBuffer1 [0 ]+ someInData1;
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- // CHECK: forceVarIntoStructTemporarily {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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+ // CHECK: rayPayload {{_[0-9]}}.data{{_[0-9]}} = {{.*}}
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// CHECK: NvInvokeHitObject(
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- // CHECK: {{.*}} = forceVarIntoStructTemporarily {{.*}}.data{{.*}};
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+ // CHECK: {{.*}} = rayPayload {{.*}}.data{{.*}};
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HitObject hitObject_HitOrMiss;
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HitObject::Invoke(
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as ,
@@ -91,4 +91,4 @@ void main()
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outputBuffer1 [0 ] = outputBuffer1 [0 ]+ someInData1;
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addComplexity2(someInData1);
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- }
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+ }
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