@@ -3268,29 +3268,29 @@ public void executeCallableEXT(
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// GL_EXT_ray_tracing constants
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- public const uint gl_HitKindFrontFacingTriangleEXT = 0x FE U ;
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- public const uint gl_HitKindBackFacingTriangleEXT = 0x FF U ;
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+ public static const uint gl_HitKindFrontFacingTriangleEXT = 0x FE U ;
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+ public static const uint gl_HitKindBackFacingTriangleEXT = 0x FF U ;
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/// GL_EXT_ray_query
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// GL_EXT_ray_query constants
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- public const uint gl_RayFlagsNoneEXT = 0 U ;
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- public const uint gl_RayFlagsOpaqueEXT = 1 U ;
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- public const uint gl_RayFlagsNoOpaqueEXT = 2 U ;
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- public const uint gl_RayFlagsTerminateOnFirstHitEXT = 4 U ;
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- public const uint gl_RayFlagsSkipClosestHitShaderEXT = 8 U ;
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- public const uint gl_RayFlagsCullBackFacingTrianglesEXT = 16 U ;
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- public const uint gl_RayFlagsCullFrontFacingTrianglesEXT = 32 U ;
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- public const uint gl_RayFlagsCullOpaqueEXT = 64 U ;
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- public const uint gl_RayFlagsCullNoOpaqueEXT = 128 U ;
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-
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- public const uint gl_RayQueryCommittedIntersectionNoneEXT = 0 U ;
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- public const uint gl_RayQueryCommittedIntersectionTriangleEXT = 1 U ;
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- public const uint gl_RayQueryCommittedIntersectionGeneratedEXT = 2 U ;
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-
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- public const uint gl_RayQueryCandidateIntersectionTriangleEXT = 0 U ;
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- public const uint gl_RayQueryCandidateIntersectionAABBEXT = 1 U ;
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+ public static const uint gl_RayFlagsNoneEXT = 0 U ;
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+ public static const uint gl_RayFlagsOpaqueEXT = 1 U ;
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+ public static const uint gl_RayFlagsNoOpaqueEXT = 2 U ;
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+ public static const uint gl_RayFlagsTerminateOnFirstHitEXT = 4 U ;
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+ public static const uint gl_RayFlagsSkipClosestHitShaderEXT = 8 U ;
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+ public static const uint gl_RayFlagsCullBackFacingTrianglesEXT = 16 U ;
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+ public static const uint gl_RayFlagsCullFrontFacingTrianglesEXT = 32 U ;
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+ public static const uint gl_RayFlagsCullOpaqueEXT = 64 U ;
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+ public static const uint gl_RayFlagsCullNoOpaqueEXT = 128 U ;
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+
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+ public static const uint gl_RayQueryCommittedIntersectionNoneEXT = 0 U ;
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+ public static const uint gl_RayQueryCommittedIntersectionTriangleEXT = 1 U ;
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+ public static const uint gl_RayQueryCommittedIntersectionGeneratedEXT = 2 U ;
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+
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+ public static const uint gl_RayQueryCandidateIntersectionTriangleEXT = 0 U ;
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+ public static const uint gl_RayQueryCandidateIntersectionAABBEXT = 1 U ;
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// GL_EXT_ray_query functions
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