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First, it smoothes the values, not increase the transition radius (from the band that has audio to the silent neighbor bands), which makes you lose quite a lot of resolution.
Second, it doesn't preserve the band's actual value (due to smoothing):
I hope that it's possible to achieve this as a part of UniformBlur handler or BandResampler itself. Thanks in advanced!
The text was updated successfully, but these errors were encountered:
Hello!
This is how spectrum would normally look like:
What i want is something like:
The issue with using
UniformBlur
is:I hope that it's possible to achieve this as a part of
UniformBlur
handler orBandResampler
itself. Thanks in advanced!The text was updated successfully, but these errors were encountered: