Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blender 4.2 Steering arrows does not follow the movement of other rigs, hence flipping front wheels when it crossed the position of the arrows. #138

Open
woody1122001 opened this issue Sep 16, 2024 · 3 comments

Comments

@woody1122001
Copy link

Blender 4.2 Steering arrows does not follow the movement of other rigs, hence flipping front wheels when it crossed the position of the arrows. Anyone know why this happens? the steering will go into opposite direction when the car is passed the green arrows...
Screenshot 2024-09-16 at 5 43 04 PM

@woody1122001
Copy link
Author

So this happens when I bake the car steering. The green arrows just come off...

@aipass
Copy link

aipass commented Nov 12, 2024

Hi! I have the same issue, I think that the steering shoud be parented with the root, but when I tried to parent the steering baking does not work any more.
Did you solve it?

@gazgolder-NN
Copy link

gazgolder-NN commented Nov 29, 2024

Try to change "do_constraint_clear" variable" to "False" in bake_operators.py

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants