forked from irwir/eMule
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathUploadBandwidthThrottler.cpp
805 lines (680 loc) · 32.3 KB
/
UploadBandwidthThrottler.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
//this file is part of eMule
//Copyright (C)2002-2008 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net )
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either
//version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "stdafx.h"
#include <math.h>
#include <Mmsystem.h>
#include "emule.h"
#include "UploadBandwidthThrottler.h"
#include "EMSocket.h"
#include "opcodes.h"
#include "LastCommonRouteFinder.h"
#include "OtherFunctions.h"
#include "emuledlg.h"
#include "uploadqueue.h"
#include "preferences.h"
#include "UploadDiskIOThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/**
* The constructor starts the thread.
*/
UploadBandwidthThrottler::UploadBandwidthThrottler(void) {
m_SentBytesSinceLastCall = 0;
m_SentBytesSinceLastCallOverhead = 0;
m_highestNumberOfFullyActivatedSlots = 0;
threadEndedEvent = new CEvent(0, 1);
pauseEvent = new CEvent(TRUE, TRUE);
doRun = true;
AfxBeginThread(RunProc, (LPVOID)this);
}
/**
* The destructor stops the thread. If the thread has already stoppped, destructor does nothing.
*/
UploadBandwidthThrottler::~UploadBandwidthThrottler(void) {
EndThread();
delete threadEndedEvent;
delete pauseEvent;
}
/**
* Find out how many bytes that has been put on the sockets since the last call to this
* method. Includes overhead of control packets.
*
* @return the number of bytes that has been put on the sockets since the last call
*/
uint64 UploadBandwidthThrottler::GetNumberOfSentBytesSinceLastCallAndReset() {
sendLocker.Lock();
uint64 numberOfSentBytesSinceLastCall = m_SentBytesSinceLastCall;
m_SentBytesSinceLastCall = 0;
sendLocker.Unlock();
return numberOfSentBytesSinceLastCall;
}
/**
* Find out how many bytes that has been put on the sockets since the last call to this
* method. Excludes overhead of control packets.
*
* @return the number of bytes that has been put on the sockets since the last call
*/
uint64 UploadBandwidthThrottler::GetNumberOfSentBytesOverheadSinceLastCallAndReset() {
sendLocker.Lock();
uint64 numberOfSentBytesSinceLastCall = m_SentBytesSinceLastCallOverhead;
m_SentBytesSinceLastCallOverhead = 0;
sendLocker.Unlock();
return numberOfSentBytesSinceLastCall;
}
/**
* Find out the highest number of slots that has been fed data in the normal standard loop
* of the thread since the last call of this method. This means all slots that haven't
* been in the trickle state during the entire time since the last call.
*
* @return the highest number of fully activated slots during any loop since last call
*/
uint32 UploadBandwidthThrottler::GetHighestNumberOfFullyActivatedSlotsSinceLastCallAndReset() {
sendLocker.Lock();
//if(m_highestNumberOfFullyActivatedSlots > (uint32)m_StandardOrder_list.GetSize()) {
// theApp.QueueDebugLogLine(true, _T("UploadBandwidthThrottler: Throttler wants new slot when get-method called. m_highestNumberOfFullyActivatedSlots: %i m_StandardOrder_list.GetSize(): %i tick: %i"), m_highestNumberOfFullyActivatedSlots, m_StandardOrder_list.GetSize(), ::GetTickCount());
//}
uint32 highestNumberOfFullyActivatedSlots = m_highestNumberOfFullyActivatedSlots;
m_highestNumberOfFullyActivatedSlots = 0;
sendLocker.Unlock();
return highestNumberOfFullyActivatedSlots;
}
/**
* Add a socket to the list of sockets that have upload slots. The main thread will
* continously call send on these sockets, to give them chance to work off their queues.
* The sockets are called in the order they exist in the list, so the top socket (index 0)
* will be given a chance first to use bandwidth, and then the next socket (index 1) etc.
*
* It is possible to add a socket several times to the list without removing it inbetween,
* but that should be avoided.
*
* @param index insert the socket at this place in the list. An index that is higher than the
* current number of sockets in the list will mean that the socket should be inserted
* last in the list.
*
* @param socket the address to the socket that should be added to the list. If the address is NULL,
* this method will do nothing.
*/
void UploadBandwidthThrottler::AddToStandardList(uint32 index, ThrottledFileSocket* socket) {
if(socket != NULL) {
sendLocker.Lock();
RemoveFromStandardListNoLock(socket);
if(index > (uint32)m_StandardOrder_list.GetSize()) {
index = m_StandardOrder_list.GetSize();
}
m_StandardOrder_list.InsertAt(index, socket);
sendLocker.Unlock();
// } else {
// if (thePrefs.GetVerbose())
// theApp.AddDebugLogLine(true,"Tried to add NULL socket to UploadBandwidthThrottler Standard list! Prevented.");
}
}
/**
* Remove a socket from the list of sockets that have upload slots.
*
* If the socket has mistakenly been added several times to the list, this method
* will return all of the entries for the socket.
*
* @param socket the address of the socket that should be removed from the list. If this socket
* does not exist in the list, this method will do nothing.
*/
bool UploadBandwidthThrottler::RemoveFromStandardList(ThrottledFileSocket* socket) {
bool returnValue;
sendLocker.Lock();
returnValue = RemoveFromStandardListNoLock(socket);
sendLocker.Unlock();
return returnValue;
}
/**
* Remove a socket from the list of sockets that have upload slots. NOT THREADSAFE!
* This is an internal method that doesn't take the necessary lock before it removes
* the socket. This method should only be called when the current thread already owns
* the sendLocker lock!
*
* @param socket address of the socket that should be removed from the list. If this socket
* does not exist in the list, this method will do nothing.
*/
bool UploadBandwidthThrottler::RemoveFromStandardListNoLock(ThrottledFileSocket* socket) {
// Find the slot
int slotCounter = 0;
bool foundSocket = false;
while(slotCounter < m_StandardOrder_list.GetSize() && foundSocket == false) {
if(m_StandardOrder_list.GetAt(slotCounter) == socket) {
// Remove the slot
m_StandardOrder_list.RemoveAt(slotCounter);
foundSocket = true;
} else {
slotCounter++;
}
}
if(foundSocket && m_highestNumberOfFullyActivatedSlots > (uint32)m_StandardOrder_list.GetSize()) {
m_highestNumberOfFullyActivatedSlots = m_StandardOrder_list.GetSize();
}
return foundSocket;
}
/**
* Notifies the send thread that it should try to call controlpacket send
* for the supplied socket. It is allowed to call this method several times
* for the same socket, without having controlpacket send called for the socket
* first. The doublette entries are never filtered, since it is incurs less cpu
* overhead to simply call Send() in the socket for each double. Send() will
* already have done its work when the second Send() is called, and will just
* return with little cpu overhead.
*
* @param socket address to the socket that requests to have controlpacket send
* to be called on it
*/
void UploadBandwidthThrottler::QueueForSendingControlPacket(ThrottledControlSocket* socket, bool hasSent) {
// Get critical section
tempQueueLocker.Lock();
if(doRun) {
if(hasSent) {
m_TempControlQueueFirst_list.AddTail(socket);
} else {
m_TempControlQueue_list.AddTail(socket);
}
}
// End critical section
tempQueueLocker.Unlock();
}
/**
* Remove the socket from all lists and queues. This will make it safe to
* erase/delete the socket. It will also cause the main thread to stop calling
* send() for the socket.
*
* @param socket address to the socket that should be removed
*/
void UploadBandwidthThrottler::RemoveFromAllQueues(ThrottledControlSocket* socket, bool lock) {
if(lock) {
// Get critical section
sendLocker.Lock();
}
if(doRun) {
// Remove this socket from control packet queue
{
POSITION pos1, pos2;
for (pos1 = m_ControlQueue_list.GetHeadPosition();( pos2 = pos1 ) != NULL;) {
m_ControlQueue_list.GetNext(pos1);
ThrottledControlSocket* socketinQueue = m_ControlQueue_list.GetAt(pos2);
if(socketinQueue == socket) {
m_ControlQueue_list.RemoveAt(pos2);
}
}
}
{
POSITION pos1, pos2;
for (pos1 = m_ControlQueueFirst_list.GetHeadPosition();( pos2 = pos1 ) != NULL;) {
m_ControlQueueFirst_list.GetNext(pos1);
ThrottledControlSocket* socketinQueue = m_ControlQueueFirst_list.GetAt(pos2);
if(socketinQueue == socket) {
m_ControlQueueFirst_list.RemoveAt(pos2);
}
}
}
tempQueueLocker.Lock();
{
POSITION pos1, pos2;
for (pos1 = m_TempControlQueue_list.GetHeadPosition();( pos2 = pos1 ) != NULL;) {
m_TempControlQueue_list.GetNext(pos1);
ThrottledControlSocket* socketinQueue = m_TempControlQueue_list.GetAt(pos2);
if(socketinQueue == socket) {
m_TempControlQueue_list.RemoveAt(pos2);
}
}
}
{
POSITION pos1, pos2;
for (pos1 = m_TempControlQueueFirst_list.GetHeadPosition();( pos2 = pos1 ) != NULL;) {
m_TempControlQueueFirst_list.GetNext(pos1);
ThrottledControlSocket* socketinQueue = m_TempControlQueueFirst_list.GetAt(pos2);
if(socketinQueue == socket) {
m_TempControlQueueFirst_list.RemoveAt(pos2);
}
}
}
tempQueueLocker.Unlock();
}
if(lock) {
// End critical section
sendLocker.Unlock();
}
}
void UploadBandwidthThrottler::RemoveFromAllQueues(ThrottledFileSocket* socket) {
// Get critical section
sendLocker.Lock();
if(doRun) {
RemoveFromAllQueues(socket, false);
// And remove it from upload slots
RemoveFromStandardListNoLock(socket);
}
// End critical section
sendLocker.Unlock();
}
/**
* Make the thread exit. This method will not return until the thread has stopped
* looping. This guarantees that the thread will not access the CEMSockets after this
* call has exited.
*/
void UploadBandwidthThrottler::EndThread() {
sendLocker.Lock();
// signal the thread to stop looping and exit.
doRun = false;
sendLocker.Unlock();
Pause(false);
// wait for the thread to signal that it has stopped looping.
threadEndedEvent->Lock();
}
void UploadBandwidthThrottler::Pause(bool paused) {
if(paused) {
pauseEvent->ResetEvent();
} else {
pauseEvent->SetEvent();
}
}
uint32 UploadBandwidthThrottler::GetSlotLimit(uint32 currentUpSpeed) {
uint32 upPerClient = theApp.uploadqueue->GetTargetClientDataRate(true);
// if throttler doesn't require another slot, go with a slightly more restrictive method
if( currentUpSpeed > 20*1024 )
upPerClient += currentUpSpeed/43;
if( upPerClient > UPLOAD_CLIENT_MAXDATARATE )
upPerClient = UPLOAD_CLIENT_MAXDATARATE;
//now the final check
uint16 nMaxSlots;
if (currentUpSpeed > 12*1024)
nMaxSlots = (uint16)(((float)currentUpSpeed) / upPerClient);
else if (currentUpSpeed > 7*1024)
nMaxSlots = MIN_UP_CLIENTS_ALLOWED + 2;
else if (currentUpSpeed > 3*1024)
nMaxSlots = MIN_UP_CLIENTS_ALLOWED + 1;
else
nMaxSlots = MIN_UP_CLIENTS_ALLOWED;
return max(nMaxSlots, MIN_UP_CLIENTS_ALLOWED);
}
uint32 UploadBandwidthThrottler::CalculateChangeDelta(uint32 numberOfConsecutiveChanges) const {
switch(numberOfConsecutiveChanges) {
case 0: return 50;
case 1: return 50;
case 2: return 128;
case 3: return 256;
case 4: return 512;
case 5: return 512+256;
case 6: return 1*1024;
case 7: return 1*1024+256;
default: return 1*1024+512;
}
}
/**
* Start the thread. Called from the constructor in this class.
*
* @param pParam
*
* @return
*/
UINT AFX_CDECL UploadBandwidthThrottler::RunProc(LPVOID pParam) {
DbgSetThreadName("UploadBandwidthThrottler");
InitThreadLocale();
UploadBandwidthThrottler* uploadBandwidthThrottler = (UploadBandwidthThrottler*)pParam;
return uploadBandwidthThrottler->RunInternal();
}
/**
* The thread method that handles calling send for the individual sockets.
*
* Control packets will always be tried to be sent first. If there is any bandwidth leftover
* after that, send() for the upload slot sockets will be called in priority order until we have run
* out of available bandwidth for this loop. Upload slots will not be allowed to go without having sent
* called for more than a defined amount of time (i.e. two seconds).
*
* @return always returns 0.
*/
UINT UploadBandwidthThrottler::RunInternal() {
DWORD lastLoopTick = timeGetTime();
sint64 realBytesToSpend = 0;
uint32 allowedDataRate = 0;
uint32 rememberedSlotCounter = 0;
DWORD lastTickReachedBandwidth = timeGetTime();
uint32 nEstiminatedLimit = 0;
int nSlotsBusyLevel = 0;
DWORD nUploadStartTime = 0;
uint32 numberOfConsecutiveUpChanges = 0;
uint32 numberOfConsecutiveDownChanges = 0;
uint32 changesCount = 0;
uint32 loopsCount = 0;
bool estimateChangedLog = false;
bool lotsOfLog = false;
while(doRun) {
pauseEvent->Lock();
DWORD timeSinceLastLoop = timeGetTime() - lastLoopTick;
// Get current speed from UploadSpeedSense
allowedDataRate = theApp.lastCommonRouteFinder->GetUpload();
// check busy level for all the slots (WSAEWOULDBLOCK status)
uint32 cBusy = 0;
uint32 nCanSend = 0;
sendLocker.Lock();
m_eventNewDataAvailable.ResetEvent();
m_eventSocketAvailable.ResetEvent();
for (int i = 0; i < m_StandardOrder_list.GetSize() && (i < 3 || (UINT)i < GetSlotLimit(theApp.uploadqueue->GetDatarate())); i++){
if (m_StandardOrder_list[i] != NULL && m_StandardOrder_list[i]->HasQueues()) {
nCanSend++;
if(m_StandardOrder_list[i]->IsBusyExtensiveCheck())
cBusy++;
}
}
sendLocker.Unlock();
// if this is kept, the loop above can be a little optimized (don't count nCanSend, just use nCanSend = GetSlotLimit(theApp.uploadqueue->GetDatarate())
//if(theApp.uploadqueue)
// nCanSend = max(nCanSend, GetSlotLimit(theApp.uploadqueue->GetDatarate()));
// When no upload limit has been set in options, try to guess a good upload limit.
bool bUploadUnlimited = (thePrefs.GetMaxUpload() == UNLIMITED);
if (bUploadUnlimited) {
loopsCount++;
//if(lotsOfLog) theApp.QueueDebugLogLine(false,_T("Throttler: busy: %i/%i nSlotsBusyLevel: %i Guessed limit: %0.5f changesCount: %i loopsCount: %i"), cBusy, nCanSend, nSlotsBusyLevel, (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
if(nCanSend > 0) {
float fBusyPercent = ((float)cBusy/(float)nCanSend) * 100;
if (cBusy > 2 && fBusyPercent > 75.00f && nSlotsBusyLevel < 255){
nSlotsBusyLevel++;
changesCount++;
if(thePrefs.GetVerbose() && lotsOfLog && nSlotsBusyLevel%25==0) theApp.QueueDebugLogLine(false,_T("Throttler: nSlotsBusyLevel: %i Guessed limit: %0.5f changesCount: %i loopsCount: %i"), nSlotsBusyLevel, (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
}
else if ( (cBusy <= 2 || fBusyPercent < 25.00f) && nSlotsBusyLevel > (-255)){
nSlotsBusyLevel--;
changesCount++;
if(thePrefs.GetVerbose() && lotsOfLog && nSlotsBusyLevel%25==0) theApp.QueueDebugLogLine(false,_T("Throttler: nSlotsBusyLevel: %i Guessed limit: %0.5f changesCount %i loopsCount: %i"), nSlotsBusyLevel, (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
}
}
if(nUploadStartTime == 0) {
if (m_StandardOrder_list.GetSize() >= 3)
nUploadStartTime = timeGetTime();
} else if(timeGetTime()- nUploadStartTime > SEC2MS(60)) {
if (theApp.uploadqueue){
if (nEstiminatedLimit == 0){ // no autolimit was set yet
if (nSlotsBusyLevel >= 250){ // sockets indicated that the BW limit has been reached
nEstiminatedLimit = theApp.uploadqueue->GetDatarate();
allowedDataRate = min(nEstiminatedLimit, allowedDataRate);
nSlotsBusyLevel = -200;
if(thePrefs.GetVerbose() && estimateChangedLog) theApp.QueueDebugLogLine(false,_T("Throttler: Set inital estimated limit to %0.5f changesCount: %i loopsCount: %i"), (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
changesCount = 0;
loopsCount = 0;
}
}
else{
if (nSlotsBusyLevel > 250){
if(changesCount > 500 || changesCount > 300 && loopsCount > 1000 || loopsCount > 2000) {
numberOfConsecutiveDownChanges = 0;
}
numberOfConsecutiveDownChanges++;
uint32 changeDelta = CalculateChangeDelta(numberOfConsecutiveDownChanges);
// Don't lower speed below 1 KBytes/s
if(nEstiminatedLimit < changeDelta + 1024) {
if(nEstiminatedLimit > 1024) {
changeDelta = nEstiminatedLimit - 1024;
} else {
changeDelta = 0;
}
}
ASSERT(nEstiminatedLimit >= changeDelta + 1024);
nEstiminatedLimit -= changeDelta;
if(thePrefs.GetVerbose() && estimateChangedLog) theApp.QueueDebugLogLine(false,_T("Throttler: REDUCED limit #%i with %i bytes to: %0.5f changesCount: %i loopsCount: %i"), numberOfConsecutiveDownChanges, changeDelta, (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
numberOfConsecutiveUpChanges = 0;
nSlotsBusyLevel = 0;
changesCount = 0;
loopsCount = 0;
}
else if (nSlotsBusyLevel < (-250)){
if(changesCount > 500 || changesCount > 300 && loopsCount > 1000 || loopsCount > 2000) {
numberOfConsecutiveUpChanges = 0;
}
numberOfConsecutiveUpChanges++;
uint32 changeDelta = CalculateChangeDelta(numberOfConsecutiveUpChanges);
// Don't raise speed unless we are under current allowedDataRate
if(nEstiminatedLimit+changeDelta > allowedDataRate) {
if(nEstiminatedLimit < allowedDataRate) {
changeDelta = allowedDataRate - nEstiminatedLimit;
} else {
changeDelta = 0;
}
}
ASSERT(nEstiminatedLimit < allowedDataRate && nEstiminatedLimit+changeDelta <= allowedDataRate || nEstiminatedLimit >= allowedDataRate && changeDelta == 0);
nEstiminatedLimit += changeDelta;
if(thePrefs.GetVerbose() && estimateChangedLog) theApp.QueueDebugLogLine(false,_T("Throttler: INCREASED limit #%i with %i bytes to: %0.5f changesCount: %i loopsCount: %i"), numberOfConsecutiveUpChanges, changeDelta, (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
numberOfConsecutiveDownChanges = 0;
nSlotsBusyLevel = 0;
changesCount = 0;
loopsCount = 0;
}
allowedDataRate = min(nEstiminatedLimit, allowedDataRate);
}
}
}
}
if(cBusy == nCanSend && m_StandardOrder_list.GetSize() > 0) {
//allowedDataRate = 0;
if(nSlotsBusyLevel < 125 && bUploadUnlimited) {
nSlotsBusyLevel = 125;
if(thePrefs.GetVerbose() && lotsOfLog) theApp.QueueDebugLogLine(false,_T("Throttler: nSlotsBusyLevel: %i Guessed limit: %0.5f changesCount %i loopsCount: %i (set due to all slots busy)"), nSlotsBusyLevel, (float)nEstiminatedLimit/1024.00f, changesCount, loopsCount);
}
}
uint32 minFragSize = 1300;
uint32 doubleSendSize = minFragSize*2; // send two packages at a time so they can share an ACK
if(allowedDataRate < 6*1024) {
minFragSize = 536;
doubleSendSize = minFragSize; // don't send two packages at a time at very low speeds to give them a smoother load
}
#define TIME_BETWEEN_UPLOAD_LOOPS 1
uint32 sleepTime;
if(allowedDataRate == _UI32_MAX || realBytesToSpend >= 1000 || allowedDataRate == 0 && nEstiminatedLimit == 0) {
// we could send at once, but sleep a while to not suck up all cpu
sleepTime = TIME_BETWEEN_UPLOAD_LOOPS;
} else if(allowedDataRate == 0) {
sleepTime = max((uint32)ceil(((double)doubleSendSize*1000)/nEstiminatedLimit), TIME_BETWEEN_UPLOAD_LOOPS);
} else {
// sleep for just as long as we need to get back to having one byte to send
sleepTime = max((uint32)ceil((double)(-realBytesToSpend + 1000)/allowedDataRate), TIME_BETWEEN_UPLOAD_LOOPS);
}
if(timeSinceLastLoop < sleepTime) {
if (nCanSend == 0)
{
if (theApp.m_pUploadDiskIOThread != NULL)
theApp.m_pUploadDiskIOThread->SocketNeedsMoreData();
WaitForSingleObject(m_eventNewDataAvailable, sleepTime-timeSinceLastLoop);
}
else if (cBusy == nCanSend)
WaitForSingleObject(m_eventSocketAvailable, sleepTime-timeSinceLastLoop);
else
Sleep(sleepTime-timeSinceLastLoop);
}
const DWORD thisLoopTick = timeGetTime();
timeSinceLastLoop = thisLoopTick - lastLoopTick;
// Calculate how many bytes we can spend
sint64 bytesToSpend = 0;
if(allowedDataRate != _UI32_MAX)
{
// prevent overflow
if(timeSinceLastLoop == 0)
{
// no time has passed, so don't add any bytes. Shouldn't happen.
bytesToSpend = realBytesToSpend/1000;
}
else if(_I64_MAX/timeSinceLastLoop > allowedDataRate && _I64_MAX-allowedDataRate*timeSinceLastLoop > realBytesToSpend)
{
if(timeSinceLastLoop > sleepTime + 2000)
{
theApp.QueueDebugLogLine(false,_T("UploadBandwidthThrottler: Time since last loop too long. time: %ims wanted: %ims Max: %ims"), timeSinceLastLoop, sleepTime, sleepTime + 2000);
timeSinceLastLoop = sleepTime + 2000;
lastLoopTick = thisLoopTick - timeSinceLastLoop;
}
realBytesToSpend += allowedDataRate*timeSinceLastLoop;
bytesToSpend = realBytesToSpend/1000;
} else {
realBytesToSpend = _I64_MAX;
bytesToSpend = _I32_MAX;
}
} else {
realBytesToSpend = 0; //_I64_MAX;
bytesToSpend = _I32_MAX;
}
lastLoopTick = thisLoopTick;
if(bytesToSpend >= 1 || allowedDataRate == 0) {
uint64 spentBytes = 0;
uint64 spentOverhead = 0;
sendLocker.Lock();
tempQueueLocker.Lock();
// are there any sockets in m_TempControlQueue_list? Move them to normal m_ControlQueue_list;
while(!m_TempControlQueueFirst_list.IsEmpty()) {
ThrottledControlSocket* moveSocket = m_TempControlQueueFirst_list.RemoveHead();
m_ControlQueueFirst_list.AddTail(moveSocket);
}
while(!m_TempControlQueue_list.IsEmpty()) {
ThrottledControlSocket* moveSocket = m_TempControlQueue_list.RemoveHead();
m_ControlQueue_list.AddTail(moveSocket);
}
tempQueueLocker.Unlock();
bool bNeedMoreData = false;
// Send any queued up control packets first
while((bytesToSpend > 0 && spentBytes < (uint64)bytesToSpend || allowedDataRate == 0 && spentBytes < 500) && (!m_ControlQueueFirst_list.IsEmpty() || !m_ControlQueue_list.IsEmpty())) {
ThrottledControlSocket* socket = NULL;
if(!m_ControlQueueFirst_list.IsEmpty()) {
socket = m_ControlQueueFirst_list.RemoveHead();
} else if(!m_ControlQueue_list.IsEmpty()) {
socket = m_ControlQueue_list.RemoveHead();
}
if(socket != NULL) {
SocketSentBytes socketSentBytes = socket->SendControlData(allowedDataRate > 0?(UINT)(bytesToSpend - spentBytes):1, minFragSize);
uint32 lastSpentBytes = socketSentBytes.sentBytesControlPackets + socketSentBytes.sentBytesStandardPackets;
spentBytes += lastSpentBytes;
spentOverhead += socketSentBytes.sentBytesControlPackets;
}
}
// Check if any sockets haven't gotten data for a long time. Then trickle them a package.
for(uint32 slotCounter = 0; slotCounter < (uint32)m_StandardOrder_list.GetSize(); slotCounter++) {
ThrottledFileSocket* socket = m_StandardOrder_list.GetAt(slotCounter);
if(socket != NULL) {
if(thisLoopTick-socket->GetLastCalledSend() > SEC2MS(1)) {
// trickle
uint32 neededBytes = socket->GetNeededBytes();
if(neededBytes > 0) {
SocketSentBytes socketSentBytes = socket->SendFileAndControlData(neededBytes, minFragSize);
uint32 lastSpentBytes = socketSentBytes.sentBytesControlPackets + socketSentBytes.sentBytesStandardPackets;
spentBytes += lastSpentBytes;
spentOverhead += socketSentBytes.sentBytesControlPackets;
if (socketSentBytes.sentBytesStandardPackets > 0 && socket->IsEnoughFileDataQueued(EMBLOCKSIZE))
bNeedMoreData = true;
if(lastSpentBytes > 0 && slotCounter < m_highestNumberOfFullyActivatedSlots) {
m_highestNumberOfFullyActivatedSlots = slotCounter;
}
}
}
} else {
theApp.QueueDebugLogLine(false,_T("There was a NULL socket in the UploadBandwidthThrottler Standard list (trickle)! Prevented usage. Index: %i Size: %i"), slotCounter, m_StandardOrder_list.GetSize());
}
}
// Equal bandwidth for all slots
uint32 maxSlot = (uint32)m_StandardOrder_list.GetSize();
if(maxSlot > 0 && allowedDataRate/maxSlot < theApp.uploadqueue->GetTargetClientDataRate(true)) {
maxSlot = allowedDataRate/theApp.uploadqueue->GetTargetClientDataRate(true);
}
if(maxSlot > m_highestNumberOfFullyActivatedSlots) {
m_highestNumberOfFullyActivatedSlots = maxSlot;
}
for(uint32 maxCounter = 0; maxCounter < min(maxSlot, (uint32)m_StandardOrder_list.GetSize()) && bytesToSpend > 0 && spentBytes < (uint64)bytesToSpend; maxCounter++) {
if(rememberedSlotCounter >= (uint32)m_StandardOrder_list.GetSize() ||
rememberedSlotCounter >= maxSlot) {
rememberedSlotCounter = 0;
}
ThrottledFileSocket* socket = m_StandardOrder_list.GetAt(rememberedSlotCounter);
if(socket != NULL) {
SocketSentBytes socketSentBytes = socket->SendFileAndControlData((UINT)min(max(doubleSendSize, (uint64)bytesToSpend/maxSlot), (uint64)bytesToSpend-spentBytes), doubleSendSize);
uint32 lastSpentBytes = socketSentBytes.sentBytesControlPackets + socketSentBytes.sentBytesStandardPackets;
if (socketSentBytes.sentBytesStandardPackets > 0 && !socket->IsEnoughFileDataQueued(EMBLOCKSIZE))
bNeedMoreData = true;
spentBytes += lastSpentBytes;
spentOverhead += socketSentBytes.sentBytesControlPackets;
} else {
theApp.QueueDebugLogLine(false,_T("There was a NULL socket in the UploadBandwidthThrottler Standard list (equal-for-all)! Prevented usage. Index: %i Size: %i"), rememberedSlotCounter, m_StandardOrder_list.GetSize());
}
rememberedSlotCounter++;
}
// Any bandwidth that hasn't been used yet are used first to last.
for(uint32 slotCounter = 0; slotCounter < (uint32)m_StandardOrder_list.GetSize() && bytesToSpend > 0 && spentBytes < (uint64)bytesToSpend; slotCounter++) {
ThrottledFileSocket* socket = m_StandardOrder_list.GetAt(slotCounter);
if(socket != NULL) {
uint32 bytesToSpendTemp = (UINT)(bytesToSpend-spentBytes);
SocketSentBytes socketSentBytes = socket->SendFileAndControlData(max(bytesToSpendTemp, doubleSendSize), doubleSendSize);
if (socketSentBytes.sentBytesStandardPackets > 0 && !socket->IsEnoughFileDataQueued(EMBLOCKSIZE))
bNeedMoreData = true;
uint32 lastSpentBytes = socketSentBytes.sentBytesControlPackets + socketSentBytes.sentBytesStandardPackets;
spentBytes += lastSpentBytes;
spentOverhead += socketSentBytes.sentBytesControlPackets;
if(slotCounter+1 > m_highestNumberOfFullyActivatedSlots && (lastSpentBytes < bytesToSpendTemp || lastSpentBytes >= doubleSendSize)) { // || lastSpentBytes > 0 && spentBytes == bytesToSpend )) {
m_highestNumberOfFullyActivatedSlots = slotCounter+1;
}
} else {
theApp.QueueDebugLogLine(false,_T("There was a NULL socket in the UploadBandwidthThrottler Standard list (fully activated)! Prevented usage. Index: %i Size: %i"), slotCounter, m_StandardOrder_list.GetSize());
}
}
realBytesToSpend -= spentBytes*1000;
// If we couldn't spend all allocated bandwidth this loop, some of it is allowed to be saved
// and used the next loop
if(realBytesToSpend < -(((sint64)m_StandardOrder_list.GetSize()+1)*minFragSize)*1000) {
sint64 newRealBytesToSpend = -(((sint64)m_StandardOrder_list.GetSize()+1)*minFragSize)*1000;
realBytesToSpend = newRealBytesToSpend;
lastTickReachedBandwidth = thisLoopTick;
} else {
uint64 bandwidthSavedTolerance = 0;
if(realBytesToSpend > 0 && (uint64)realBytesToSpend > 999+bandwidthSavedTolerance) {
sint64 newRealBytesToSpend = 999+bandwidthSavedTolerance;
//theApp.QueueDebugLogLine(false,_T("UploadBandwidthThrottler::RunInternal(): Too high saved bytesToSpend. Limiting value. Old value: %I64i New value: %I64i"), realBytesToSpend, newRealBytesToSpend);
realBytesToSpend = newRealBytesToSpend;
if(thisLoopTick-lastTickReachedBandwidth > max(1000, timeSinceLastLoop*2)) {
m_highestNumberOfFullyActivatedSlots = m_StandardOrder_list.GetSize()+1;
lastTickReachedBandwidth = thisLoopTick;
//theApp.QueueDebugLogLine(false, _T("UploadBandwidthThrottler: Throttler requests new slot due to bw not reached. m_highestNumberOfFullyActivatedSlots: %i m_StandardOrder_list.GetSize(): %i tick: %i"), m_highestNumberOfFullyActivatedSlots, m_StandardOrder_list.GetSize(), thisLoopTick);
}
} else {
lastTickReachedBandwidth = thisLoopTick;
}
}
// save info about how much bandwidth we've managed to use since the last time someone polled us about used bandwidth
m_SentBytesSinceLastCall += spentBytes;
m_SentBytesSinceLastCallOverhead += spentOverhead;
sendLocker.Unlock();
if (bNeedMoreData && theApp.m_pUploadDiskIOThread != NULL)
theApp.m_pUploadDiskIOThread->SocketNeedsMoreData();
}
}
threadEndedEvent->SetEvent();
tempQueueLocker.Lock();
m_TempControlQueue_list.RemoveAll();
m_TempControlQueueFirst_list.RemoveAll();
tempQueueLocker.Unlock();
sendLocker.Lock();
m_ControlQueue_list.RemoveAll();
m_StandardOrder_list.RemoveAll();
sendLocker.Unlock();
return 0;
}
void UploadBandwidthThrottler::NewUploadDataAvailable()
{
if (doRun)
m_eventNewDataAvailable.SetEvent();
}
void UploadBandwidthThrottler::SocketAvailable()
{
if (doRun)
m_eventSocketAvailable.SetEvent();
}