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UploadBandwidthThrottler.h
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//this file is part of eMule
//Copyright (C)2002-2008 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net )
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either
//version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#pragma once
#include "ThrottledSocket.h" // ZZ:UploadBandWithThrottler (UDP)
class UploadBandwidthThrottler :
public CWinThread
{
public:
UploadBandwidthThrottler(void);
~UploadBandwidthThrottler(void);
uint64 GetNumberOfSentBytesSinceLastCallAndReset();
uint64 GetNumberOfSentBytesOverheadSinceLastCallAndReset();
uint32 GetHighestNumberOfFullyActivatedSlotsSinceLastCallAndReset();
uint32 GetStandardListSize() { return m_StandardOrder_list.GetSize(); };
void AddToStandardList(uint32 index, ThrottledFileSocket* socket);
bool RemoveFromStandardList(ThrottledFileSocket* socket);
void QueueForSendingControlPacket(ThrottledControlSocket* socket, bool hasSent = false); // ZZ:UploadBandWithThrottler (UDP)
void RemoveFromAllQueues(ThrottledControlSocket* socket) { RemoveFromAllQueues(socket, true); }; // ZZ:UploadBandWithThrottler (UDP)
void RemoveFromAllQueues(ThrottledFileSocket* socket);
void NewUploadDataAvailable();
void SocketAvailable();
HANDLE GetSocketAvailableEvent() { return m_eventSocketAvailable; }
void EndThread();
void Pause(bool paused);
static uint32 UploadBandwidthThrottler::GetSlotLimit(uint32 currentUpSpeed);
private:
static UINT RunProc(LPVOID pParam);
UINT RunInternal();
void RemoveFromAllQueues(ThrottledControlSocket* socket, bool lock); // ZZ:UploadBandWithThrottler (UDP)
bool RemoveFromStandardListNoLock(ThrottledFileSocket* socket);
uint32 CalculateChangeDelta(uint32 numberOfConsecutiveChanges) const;
CTypedPtrList<CPtrList, ThrottledControlSocket*> m_ControlQueue_list; // a queue for all the sockets that want to have Send() called on them. // ZZ:UploadBandWithThrottler (UDP)
CTypedPtrList<CPtrList, ThrottledControlSocket*> m_ControlQueueFirst_list; // a queue for all the sockets that want to have Send() called on them. // ZZ:UploadBandWithThrottler (UDP)
CTypedPtrList<CPtrList, ThrottledControlSocket*> m_TempControlQueue_list; // sockets that wants to enter m_ControlQueue_list // ZZ:UploadBandWithThrottler (UDP)
CTypedPtrList<CPtrList, ThrottledControlSocket*> m_TempControlQueueFirst_list; // sockets that wants to enter m_ControlQueue_list and has been able to send before // ZZ:UploadBandWithThrottler (UDP)
CArray<ThrottledFileSocket*, ThrottledFileSocket*> m_StandardOrder_list; // sockets that have upload slots. Ordered so the most prioritized socket is first
CCriticalSection sendLocker;
CCriticalSection tempQueueLocker;
CEvent* threadEndedEvent;
CEvent* pauseEvent;
CEvent m_eventNewDataAvailable;
CEvent m_eventSocketAvailable;
uint64 m_SentBytesSinceLastCall;
uint64 m_SentBytesSinceLastCallOverhead;
uint32 m_highestNumberOfFullyActivatedSlots;
bool doRun;
};