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[NPCs] S.L.A.M's inability to activate trigger brushes #271

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betalker opened this issue Apr 15, 2024 · 0 comments
Open

[NPCs] S.L.A.M's inability to activate trigger brushes #271

betalker opened this issue Apr 15, 2024 · 0 comments

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@betalker
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betalker commented Apr 15, 2024

Describe the bug

Any type of npc_satchel and npc_tripmine cannot activate any of trigger brushes (such as trigger_multiple/trigger_once).

Steps to reproduce

Steps to reproduce the behavior:

  1. Create "trigger_multiple"/"trigger_once" and set flag "Everything (Not including physics debris)".
  2. Create and give a name to "light" entity. Set flag "Initially dark".
  3. Add Output (OnTrigger - name of the light entity - TurnOn) to the trigger brush.
  4. Place S.L.A.M's satchel/tripmine into trigger brush.

Expected behavior

S.L.A.M's satchels and tripmines should act as any other entity able to activate trigger brushes.


Additional context

Testing behavior doesn't need to be replicated 1:1, just try to make "npc_satchel"/"npc_tripmine" activate anything through trigger brushes. It seems like bug started being a thing after one of updates (1.5.0 I think), which added outline glow to Player's tripmines and satchels. Also "npc_satchel" is unable to activate entities via it's Outputs (such as "OnDamaged" or "OnDeath"), while "npc_tripmines" seems working just fine.

met-nikita pushed a commit to met-nikita/source-sdk-2013 that referenced this issue May 9, 2024
…-companion-npc-concepts

New and ported response concepts for companion NPCs
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