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Any type of npc_satchel and npc_tripmine cannot activate any of trigger brushes (such as trigger_multiple/trigger_once).
Steps to reproduce
Steps to reproduce the behavior:
Create "trigger_multiple"/"trigger_once" and set flag "Everything (Not including physics debris)".
Create and give a name to "light" entity. Set flag "Initially dark".
Add Output (OnTrigger - name of the light entity - TurnOn) to the trigger brush.
Place S.L.A.M's satchel/tripmine into trigger brush.
Expected behavior
S.L.A.M's satchels and tripmines should act as any other entity able to activate trigger brushes.
Additional context
Testing behavior doesn't need to be replicated 1:1, just try to make "npc_satchel"/"npc_tripmine" activate anything through trigger brushes. It seems like bug started being a thing after one of updates (1.5.0 I think), which added outline glow to Player's tripmines and satchels. Also "npc_satchel" is unable to activate entities via it's Outputs (such as "OnDamaged" or "OnDeath"), while "npc_tripmines" seems working just fine.
The text was updated successfully, but these errors were encountered:
met-nikita
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this issue
May 9, 2024
Describe the bug
Any type of npc_satchel and npc_tripmine cannot activate any of trigger brushes (such as trigger_multiple/trigger_once).
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
S.L.A.M's satchels and tripmines should act as any other entity able to activate trigger brushes.
Additional context
Testing behavior doesn't need to be replicated 1:1, just try to make "npc_satchel"/"npc_tripmine" activate anything through trigger brushes. It seems like bug started being a thing after one of updates (1.5.0 I think), which added outline glow to Player's tripmines and satchels. Also "npc_satchel" is unable to activate entities via it's Outputs (such as "OnDamaged" or "OnDeath"), while "npc_tripmines" seems working just fine.
The text was updated successfully, but these errors were encountered: