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EZ2 adds save metadata that tells important information about a save like whether or not Wilson is present and which EZ2 version the save was made on.
logic_autosave entities (https://developer.valvesoftware.com/wiki/Logic_autosave) have an input to "save dangerously", which means an autosave is made an only kept if the player stays alive for a certain number of seconds.
When saving with "SaveDangerous", metadata files are not properly renamed which can cause autosaves to lose metadata.
Describe the bug
EZ2 adds save metadata that tells important information about a save like whether or not Wilson is present and which EZ2 version the save was made on.
logic_autosave
entities (https://developer.valvesoftware.com/wiki/Logic_autosave) have an input to "save dangerously", which means an autosave is made an only kept if the player stays alive for a certain number of seconds.When saving with "SaveDangerous", metadata files are not properly renamed which can cause autosaves to lose metadata.
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
SaveDangerous should work with metadata the same way that a normal autosave does.
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