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[GAME] SaveDangerous does not properly rotate save metadata #286

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1upD opened this issue Jan 2, 2025 · 0 comments
Open

[GAME] SaveDangerous does not properly rotate save metadata #286

1upD opened this issue Jan 2, 2025 · 0 comments
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@1upD
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1upD commented Jan 2, 2025

Describe the bug

EZ2 adds save metadata that tells important information about a save like whether or not Wilson is present and which EZ2 version the save was made on.

logic_autosave entities (https://developer.valvesoftware.com/wiki/Logic_autosave) have an input to "save dangerously", which means an autosave is made an only kept if the player stays alive for a certain number of seconds.

When saving with "SaveDangerous", metadata files are not properly renamed which can cause autosaves to lose metadata.

Steps to reproduce

Steps to reproduce the behavior:

  1. Call the input "SaveDangerous" on a logic_autosave entity (https://developer.valvesoftware.com/wiki/Logic_autosave)
  2. Observe the temporary save file for the dangerous autosave and its metadata
  3. Continue playing. When the save is rotated into a normal autosave, the metadata is not properly rotated.

Expected behavior

SaveDangerous should work with metadata the same way that a normal autosave does.


@1upD 1upD added the bug Something isn't working label Jan 2, 2025
@1upD 1upD self-assigned this Jan 2, 2025
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