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Disclaimer: You will want to use the newest tagged release of Steammodded as the version on main might be broken/unstable.
newest tagged version (0305c) is now crashing 😔. swapping to prior release (0301a) does fix the issue, however 0301a has gameplay bugs.
STR:
Get to a shop screen
Purchase a joker booster pack (may work on other boosters, not tested)
Attempt to drag one of the card options
seems to consistently crash with an error referencing can_select_card;
attempt to call field 'can_select_card' (a nil value)
Oops! The game crashed:
functions/misc_functions.lua:2300: attempt to call field 'can_select_card' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0305c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Sticky Fingers by Eramdam [ID: eramdam.sticky-fingers, Version: 1.0.4, Uses Lovely]
Lovely Mods:
Stack Traceback
===============
(3) Lua field 'active_check' at file 'functions/misc_functions.lua:2300'
Local variables:
other = table: 0x04b23f20 {layered_parallax:table: 0x0468a808, click_offset:table: 0x069f6210, under_overlay:false, children:table: 0x06936460, ambient_tilt:0.2, parent:table: 0x06a50c50 (more...)}
(*temporary) = nil
(*temporary) = table: 0x04b23f20 {layered_parallax:table: 0x0468a808, click_offset:table: 0x069f6210, under_overlay:false, children:table: 0x06936460, ambient_tilt:0.2, parent:table: 0x06a50c50 (more...)}
(*temporary) = string: "attempt to call field 'can_select_card' (a nil value)"
(4) Lua function '?' at file 'functions/button_callbacks.lua:52' (best guess)
Local variables:
e = table: 0x04b20ce8 {click_offset:table: 0x04ea1740, children:table: 0x04e5d1d8, parent:table: 0x044ded00, T:table: 0x0c4d9a70, offset:table: 0x04a91ff8, role:table: 0x08142ed8 (more...)}
(5) Lua method 'update' at file 'engine/ui.lua:965'
Local variables:
self = table: 0x04b20ce8 {click_offset:table: 0x04ea1740, children:table: 0x04e5d1d8, parent:table: 0x044ded00, T:table: 0x0c4d9a70, offset:table: 0x04a91ff8, role:table: 0x08142ed8 (more...)}
dt = number: 0.0467435
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2675'
Local variables:
self = table: 0x044279f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x06a5dc10, F_ENGLISH_ONLY:false, viewed_stake:3, HUD:table: 0x069d8ea8 (more...)}
dt = number: 0.0116859
http_resp = nil
move_dt = number: 0.0116859
(for generator) = C function: next
(for state) = table: 0x0442c4b0 {1:table: 0x0c4cc718, 2:table: 0x04ae1bb0, 3:table: 0x047c9100, 4:table: 0x13b31120, 5:table: 0x04ae3398, 6:table: 0x04768958, 7:table: 0x00c06c10 (more...)}
(for control) = number: nan
k = number: 615
v = table: 0x04b20ce8 {click_offset:table: 0x04ea1740, children:table: 0x04e5d1d8, parent:table: 0x044ded00, T:table: 0x0c4d9a70, offset:table: 0x04a91ff8, role:table: 0x08142ed8 (more...)}
(7) Lua method 'update' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x044279f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x06a5dc10, F_ENGLISH_ONLY:false, viewed_stake:3, HUD:table: 0x069d8ea8 (more...)}
dt = number: 0.0116859
(8) Lua field 'update' at file 'main.lua:995'
Local variables:
dt = number: 0.0116859
(9) Lua function '?' at file 'main.lua:934' (best guess)
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Once on the crash screen, choosing to restart will cause an immediate second crash:
module 'lovely' not found
Oops! The game crashed:
main.lua:1269: module 'lovely' not found:
no field package.preload['lovely']
no 'lovely' in LOVE game directories.
no file 'lovely' in LOVE paths.
no file '.\lovely.lua'
no file 'Z:\home\deck\.local\share\Steam\steamapps\common\Balatro\lua\lovely.lua'
no file 'Z:\home\deck\.local\share\Steam\steamapps\common\Balatro\lua\lovely\init.lua'
no file '.\lovely.dll'
no file 'Z:\home\deck\.local\share\Steam\steamapps\common\Balatro\lovely.dll'
no file 'Z:\home\deck\.local\share\Steam\steamapps\common\Balatro\loadall.dll'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0305c-STEAMODDED
LÖVE Version: 11.5.0
Platform: Windows
Stack Traceback
===============
(3) global C function 'require'
(4) main chunk of file 'main.lua' at line 1269
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x00c0d8d8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x00c0d928, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
...though i suspect that's not in the scope of this project. completely exiting the game and relaunching bypasses the second error, though the first error does reccur if interating within a booster again.
The text was updated successfully, but these errors were encountered:
Possibly related to Steamodded/smods#504 - it's the only obvious change mentioning the function in the diff since 0301a, though I'm not sufficiently familiar with the codebase(s) involved to dig much further.
ackwell
changed the title
Consistent crash when selecting card in booster on new smods.
Consistent crash when selecting card in booster on smods 0305c.
Mar 8, 2025
Hum, I had seen random crashes involving negative cards (during runs with Perkeo) but I always attributed that to random smods bugs.
I can't look at it just yet because of life stuff, but I'll investigate ways to make the mod a bit more compatible/resilient (alongside the issues described in #1).
newest tagged version (0305c) is now crashing 😔. swapping to prior release (0301a) does fix the issue, however 0301a has gameplay bugs.
STR:
seems to consistently crash with an error referencing
can_select_card
;attempt to call field 'can_select_card' (a nil value)
Once on the crash screen, choosing to restart will cause an immediate second crash:
module 'lovely' not found
...though i suspect that's not in the scope of this project. completely exiting the game and relaunching bypasses the second error, though the first error does reccur if interating within a booster again.
The text was updated successfully, but these errors were encountered: