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Fix typo in capdef file (shader-slang#5711)
After shader-slang#5671, when a build is done, the doc file is regenerated from the capdef file resulting in a changed file in the build tree. Fixing the typo in the capdef file prevents that from happening. Co-authored-by: Yong He <yonghe@outlook.com>
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source/slang/slang-capabilities.capdef

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@@ -4,7 +4,7 @@
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// This file will be parsed and processed by the slang-capability-generator
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// tool during the build process to produce slang-generated-capability-defs.h
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// and slang-generated-capability-defs-impl.h files that constitute the final
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// C++ source of the compiler. New capabilties should be added by editing
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// C++ source of the compiler. New capabilities should be added by editing
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// this file instead of the generated .h files.
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//
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// A capability atom represent a basic unit that characterizes a single code-gen target or
@@ -1885,7 +1885,7 @@ alias subgroup_arithmetic = GL_KHR_shader_subgroup_arithmetic | _sm_6_0 | _cuda_
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/// Capabilities required to use GLSL-style subgroup operations 'subgroup_shuffle'
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/// [Compound]
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alias subgroup_shuffle = GL_KHR_shader_subgroup_shuffle | _sm_6_0 | _cuda_sm_7_0;
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/// Capabilities required to use GLSL-style subgroup operations 'subgroup_shufle_relative'
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/// Capabilities required to use GLSL-style subgroup operations 'subgroup_shuffle_relative'
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/// [Compound]
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alias subgroup_shufflerelative = GL_KHR_shader_subgroup_shuffle_relative | _sm_6_0 | _cuda_sm_7_0;
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/// Capabilities required to use GLSL-style subgroup operations 'subgroup_clustered'

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