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501 files changed
+91369
-3
lines changed- build
- examples/hello
- external
- stb
- source
- core
- slang
- slangc
- tests
- bindings
- diagnostics
- front-end
- glsl/sascha-willems
- base
- bloom
- computecullandlod
- computenbody
- computeparticles
- computeshader
- cubemap
- debugmarker
- deferred
- deferredmultisampling
- deferredshadows
- displacement
- distancefieldfonts
- dynamicuniformbuffer
- gears
- geometryshader
- hdr
- imgui
- indirectdraw
- instancing
- mesh
- multithreading
- occlusionquery
- offscreen
- parallax
- particlefire
- pbrbasic
- pbribl
- pbrtexture
- pipelines
- pushconstants
- radialblur
- raytracing
- scenerendering
- screenshot
- shadowmapomni
- shadowmapping
- skeletalanimation
- specializationconstants
- sphericalenvmapping
- ssao
- subpasses
- terraintessellation
- tessellation
- textoverlay
- texture
- texture3d
- texturearray
- texturemipmapgen
- texturesparseresidency
- triangle
- viewportarray
- vulkanscene
- hlsl
- dxsdk
- AdaptiveTessellationCS40
- BC6HBC7EncoderCS/Shaders
- BasicCompute11
- BasicHLSL11
- BasicHLSLFX11
- CascadedShadowMaps11
- ComputeShaderSort11
- Direct3D11Tutorials
- Tutorial02
- Tutorial03
- Tutorial04
- Tutorial05
- Tutorial06
- Tutorial07
- Direct3D11TutorialsDXUT
- Tutorial08
- Tutorial09
- Tutorial10
- Direct3D11TutorialsFX11
- Tutorial11
- Tutorial12
- Tutorial13
- Tutorial14
- DynamicShaderLinkage11
- DynamicShaderLinkageFX11
- FixedFuncEMUFX11
- FluidCS11
- HDRToneMappingCS11
- InstancingFX11
- MultithreadedRendering11
- NBodyGravityCS11
- OIT11
- SimpleBezier11
- SimpleSample11
- SubD11
- VarianceShadows11
- simple
- preprocessor
- reflection
- render
- rewriter
- tools
- glslang
- render-test
- slang-test
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