- Title Page
- Game Name
- Sub-title
- Catchy quote
- Additional info
- Developer/Company Name
- GDD author/supervisior
- Design History
- Version 1.0
- Version 1.1
- Version 2.0...
- Overview of the Game
- Game Concept
- High Concept
- Key Features
- Single Player
- Multiplayer
- Editor
- Design Questions
- Game's Point and Philosophy
- What is different?
- Genre
- Target Audience
- Game Experiencing
- Game Flow
- Look and Feel
- Game Concept
- Gameplay
- Gameplay
- Game Progression
- Objectives
- Mission Structure
- Challenge & Puzzle Structure
- Play Flow
- Gameplay
- Mechanics
- Physics and Movement
- Actions, Interaction and Communication
- Combat
- Economy
- Camera and Screen Flow
- Game Options
- General Options
- Replaying and Saving
- Cheats and Easter Eggs
- Story, Setting and Characters
- Story and Narrative
- Backstory and narrative
- Game progression
- Cutscenes
- Actors
- Script
- Game World
- General look and feel of world
- Areas
- Characters
- Weapons & Items
- Story and Narrative
- Levels
- Tutorial Level
- Levels (points below may be introduced together as a walk-through)
- Synopsis
- Objectives
- Actions
- Interface
- Help System
- GUI (Graphic User Interface)
- Control System
- Audio
- SFX (Sound Effects)
- Music
- Artificial Intelligence
- Support AI
- Enemy AI
- Friendly AI
- Technicals
- Target Hardware
- Development hardware and software
- Game engine
- Key software
- Network requirements
- Game Art
- Key assets
- Intended style