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[Resolved] WGPU application running at 1 FPS with 60 * 144 Render passes per second #7432

Answered by RaoulLuque
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Edit: I just noticed that I left my FPS capped at 1 FPS which I did for some testing. Setting the cap to the intended 60 FPS everything works fine and I have no performance issues. On the contrary, WGPU even seems to be capable to handle around 120-130 FPS for this workload (there is still the option of course of there being other artificial bottlenecks in my code).

Therefore, I would instead frame this discussion as saying: Using a render pass 60 * 144 times per second is possible. So thanks for making that possible WGPU :)

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