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+ [configuration]
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+
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+ entry_symbol = "example_library_init"
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+ compatibility_minimum = "4.1"
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+
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+ [libraries]
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+
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+ macos.debug = "res://bin/libgodot-llama-cpp.macos.template_debug.framework"
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+ macos.release = "res://bin/libgodot-llama-cpp.macos.template_release.framework"
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+ windows.debug.x86_32 = "res://bin/libgodot-llama-cpp.windows.template_debug.x86_32.dll"
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+ windows.release.x86_32 = "res://bin/libgodot-llama-cpp.windows.template_release.x86_32.dll"
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+ windows.debug.x86_64 = "res://bin/windows/godot-llama-cpp.dll"
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+ windows.release.x86_64 = "res://bin/libgodot-llama-cpp.windows.template_release.x86_64.dll"
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+ linux.debug.x86_64 = "res://bin/libgodot-llama-cpp.linux.template_debug.x86_64.so"
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+ linux.release.x86_64 = "res://bin/libgodot-llama-cpp.linux.template_release.x86_64.so"
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+ linux.debug.arm64 = "res://bin/libgodot-llama-cpp.linux.template_debug.arm64.so"
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+ linux.release.arm64 = "res://bin/libgodot-llama-cpp.linux.template_release.arm64.so"
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+ linux.debug.rv64 = "res://bin/libgodot-llama-cpp.linux.template_debug.rv64.so"
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+ linux.release.rv64 = "res://bin/libgodot-llama-cpp.linux.template_release.rv64.so"
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+ android.debug.x86_64 = "res://bin/libgodot-llama-cpp.android.template_debug.x86_64.so"
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+ android.release.x86_64 = "res://bin/libgodot-llama-cpp.android.template_release.x86_64.so"
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+ android.debug.arm64 = "res://bin/libgodot-llama-cpp.android.template_debug.arm64.so"
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+ android.release.arm64 = "res://bin/libgodot-llama-cpp.android.template_release.arm64.so"
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+ [remap]
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+
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+ metadata={
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+ "vram_texture": false
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+ }
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+
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+ [deps]
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+
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+ dest_files=["res://.godot/imported/huggingface_logo-noborder.svg-caa815448a9c3d6f9d16244f9e42174d.ctex"]
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+
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+ [params]
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+
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+ compress/mode=0
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+ compress/high_quality=false
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+ compress/lossy_quality=0.7
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+ compress/hdr_compression=1
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+ compress/normal_map=0
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+ mipmaps/generate=false
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+ roughness/mode=0
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+ roughness/src_normal=""
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+ process/fix_alpha_border=true
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+ process/premult_alpha=false
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+ process/normal_map_invert_y=false
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+ process/hdr_as_srgb=false
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+ process/hdr_clamp_exposure=false
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+ process/size_limit=0
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+ detect_3d/compress_to=1
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+ svg/scale=1.0
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+ editor/scale_with_editor_scale=false
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+ editor/convert_colors_with_editor_theme=false
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+ [remap]
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+
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+ importer="texture"
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+ type="CompressedTexture2D"
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+ uid="uid://dbx66sovxd1"
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+ path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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+ metadata={
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+ "vram_texture": false
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+ }
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+
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+ [deps]
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+
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+ source_file="res://icon.svg"
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+ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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+
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+ [params]
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+
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+ compress/mode=0
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+ compress/high_quality=false
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+ compress/lossy_quality=0.7
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+ compress/hdr_compression=1
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+ compress/normal_map=0
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+ compress/channel_pack=0
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+ mipmaps/generate=false
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+ mipmaps/limit=-1
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+ roughness/mode=0
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+ roughness/src_normal=""
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+ process/fix_alpha_border=true
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+ process/premult_alpha=false
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+ process/normal_map_invert_y=false
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+ process/hdr_as_srgb=false
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+ process/hdr_clamp_exposure=false
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+ process/size_limit=0
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+ detect_3d/compress_to=1
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+ svg/scale=1.0
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+ editor/scale_with_editor_scale=false
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+ editor/convert_colors_with_editor_theme=false
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+ ; Engine configuration file.
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+ ; It's best edited using the editor UI and not directly,
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+ ; since the parameters that go here are not all obvious.
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+ ;
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+ ; Format:
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+ ; [section] ; section goes between []
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+ ; param=value ; assign values to parameters
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+
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+ config_version =5
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+
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+ [application ]
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+
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+ config/name ="godot cpp template"
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+ config/features =PackedStringArray ("4.2" , "Forward Plus" )
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+ config/icon ="res://icon.svg"
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+ [gd_scene load_steps =3 format =3 uid ="uid://durakwld7hck2" ]
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+
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+ [ext_resource type ="Texture2D" uid ="uid://dhjbdhto6je6g" path ="res://huggingface_logo-noborder.svg" id ="1_ykijc" ]
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+ [ext_resource type ="Script" path ="res://Node.gd" id ="2_s1uqc" ]
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+
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+ [node name ="Node2D" type ="Node2D" ]
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+
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+ [node name ="GDExample" type ="GDExample" parent ="." ]
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+ position = Vector2 (0.11051 , 12.7741 )
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+ texture = ExtResource ("1_ykijc" )
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+ centered = false
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+
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+ [node name ="Node" type ="Node" parent ="." ]
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+ script = ExtResource ("2_s1uqc" )
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