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update README
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README.md

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@@ -37,10 +37,12 @@ while (true):
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```
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## Features
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- Compute backend builds:
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- [x] Metal
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- [x] Vulkan
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- [ ] CUDA
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- Platform and compute backend support:
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| Platform | CPU | Metal | Vulkan | CUDA |
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|----------|-----|-------|--------|------|
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| macOS |||||
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| Linux |||| 🚧 |
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| Windows ||| 🚧 | 🚧 |
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- Asynchronous completion generation
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- Support any language model that llama.cpp supports in GGUF format
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- GGUF files are Godot resources

src/llama_context.cpp

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@@ -61,7 +61,7 @@ LlamaContext::LlamaContext() {
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ctx_params.n_threads_batch = n_threads;
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}
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void LlamaContext::_ready() {
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void LlamaContext::_enter_tree() {
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// TODO: remove this and use runtime classes once godot 4.3 lands, see https://github.com/godotengine/godot/pull/82554
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if (Engine::get_singleton()->is_editor_hint()) {
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return;

src/llama_context.h

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@@ -61,7 +61,7 @@ class LlamaContext : public Node {
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void set_presence_penalty(float presence_penalty);
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virtual PackedStringArray _get_configuration_warnings() const override;
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virtual void _ready() override;
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virtual void _enter_tree() override;
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virtual void _exit_tree() override;
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LlamaContext();
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};

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