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update plugin files
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godot/addons/godot-llama-cpp/autoloads/llama-backend.gd

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# This script will be autoloaded by the editor plugin
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extends Node
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var backend: LlamaBackend = LlamaBackend.new()
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const backend: LlamaBackend = LlamaBackend.new()
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func _enter_tree() -> void:
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backend.init()
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[plugin]
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name="godot-llama-cpp"
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description="Use llama.cpp in your godot project."
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description="Run large language models in Godot. Powered by llama.cpp."
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author="hazelnutcloud"
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version="0.0.1"
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script="godot-llama-cpp.gd"

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