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bomb.js
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'use strict';
const fs = require('fs');
const config = require('./config');
const bot = require('./bot.' + config.bot)(config.bombToken);
const multiplayer = require('./multiplayer')();
const play = require('./bomb.play');
const fd = fs.openSync('log_bomb', 'a');
const log = (head, body) => {
fs.write(fd, '[' + Date() + '] ' + head + ' ' + body + '\n', () => {
// nothing
});
};
const event = (handler, atIndex) => {
return (msg, match) => {
if (!match[atIndex] || match[atIndex] === '@' + config.bombUsername) {
log(
msg.chat.id + '@' + (msg.chat.username || '')
+ ':' + msg.from.id + '@' + (msg.from.username || ''),
match[0]
);
if (!config.ban[msg.from.id]) {
handler(msg, match);
}
}
};
};
const playerMention = (player) => {
return player.username
? '@' + player.username
: player.first_name;
};
const playerInfo = (list) => {
let info = '玩家列表:\n';
let total = 0;
for (let i = 0; i < list.length; i += 1) {
info += (list[i].username || list[i].first_name) + '\n';
total += 1;
}
info += '(总共' + total + '人)';
return info;
};
const playerUpdate = (msg, list) => {
if (list.update) {
list.update = () => {
playerUpdate(msg, list);
};
return;
}
list.update = () => {
// nothing
};
bot.editMessageText(
playerInfo(list) + '\n'
+ '\n'
+ '/ignite@' + config.bombUsername + ' 点火',
{
chat_id: msg.chat.id,
message_id: msg.message_id,
reply_to_message_id: msg.reply_to_message.message_id,
reply_markup: {
inline_keyboard: [[{
text: '加入',
callback_data: 'join',
}, {
text: '离开',
callback_data: 'flee',
}, {
text: '清空',
callback_data: 'clear',
}]],
},
}
).finally(() => {
setTimeout(() => {
const update = list.update;
delete list.update;
update();
}, config.multiplayerUpdateDelay);
});
};
bot.onText(/^\/ignite(@\w+)?(?: (.+))?$/, event((msg, match) => {
const player = multiplayer.getRandom(msg.chat.id);
const image = msg.reply_to_message
&& msg.reply_to_message.sticker
&& msg.reply_to_message.sticker.file_id;
if (player === null) {
bot.sendMessage(
msg.chat.id,
playerMention(msg.from) + ' 点燃了 ' + (match[2] || config.bombDefaultText) + '\n'
+ '他自爆了!\n'
+ '\n'
+ '/bomb@' + config.bombUsername + ' 开始新游戏\n'
+ '/ignite@' + config.bombUsername + ' 点火',
{
reply_to_message_id: msg.message_id,
}
);
} else {
play.init(
msg.chat.id,
player,
match[2] || config.bombDefaultText,
image || config.bombDefaultImage,
(game) => {
// game init
bot.sendMessage(
msg.chat.id,
game.text + ' 被点燃啦,第一个拿到它的人是 ' + playerMention(game.player) + '\n'
+ game.text + ' 还有 ' + game.history[game.history.length - 1][1] + ' 秒爆炸',
{
reply_to_message_id: msg.message_id,
}
);
bot.sendSticker(
msg.chat.id,
image || config.bombDefaultImage
);
},
(game) => {
// game exist
bot.sendMessage(
msg.chat.id,
game.text + ' 已经被点燃了哟,现在在 ' + playerMention(game.player) + ' 的手上\n'
+ game.text + ' 还有 ' + game.history[game.history.length - 1][1] + ' 秒爆炸',
{
reply_to_message_id: msg.message_id,
}
);
}
);
}
}, 1));
bot.onText(/^\/bomb(@\w+)?$/, event((msg, match) => {
multiplayer.add(
msg.chat.id,
msg.from,
(list) => {
// added
bot.sendMessage(
msg.chat.id,
'一大波玩家正在赶来……',
{
reply_to_message_id: msg.message_id,
reply_markup: {
inline_keyboard: [[{
text: '加入',
callback_data: JSON.stringify(['join']),
}, {
text: '离开',
callback_data: JSON.stringify(['flee']),
}, {
text: '清空',
callback_data: JSON.stringify(['clear']),
}]],
},
}
).then((sentmsg) => {
playerUpdate(
sentmsg,
list
);
});
},
(list) => {
// player exist
bot.sendMessage(
msg.chat.id,
'一大波玩家正在赶来……',
{
reply_to_message_id: msg.message_id,
reply_markup: {
inline_keyboard: [[{
text: '加入',
callback_data: JSON.stringify(['join']),
}, {
text: '离开',
callback_data: JSON.stringify(['flee']),
}, {
text: '清空',
callback_data: JSON.stringify(['clear']),
}]],
},
}
).then((sentmsg) => {
playerUpdate(
sentmsg,
list
);
});
},
(list) => {
// list full
bot.sendMessage(
msg.chat.id,
'玩家列表满啦',
{
reply_to_message_id: msg.message_id,
}
);
}
);
}, 1));
bot.onText(/^\/help(@\w+)?$/, event((msg, match) => {
bot.sendMessage(
msg.chat.id,
'丢炸弹游戏\n'
+ '\n'
+ '命令列表:\n'
+ '/bomb 开始新游戏\n'
+ '/ignite 点火\n'
+ '/ignite <name> 点燃某个东西\n'
+ '/help 显示帮助\n'
+ '/status 查看 bot 状态\n'
+ '\n'
+ '备注:\n'
+ '/bomb 可以使用回复的消息中的表情,代替默认的丢炸弹表情\n'
+ '\n'
+ '源码:\n'
+ 'https://github.com/hczhcz/telegram-kuso-bots'
);
}, 1));
bot.onText(/^\/status(@\w+)?$/, event((msg, match) => {
bot.sendMessage(
msg.chat.id,
'当前活跃游戏 ' + play.count(),
{
reply_to_message_id: msg.message_id,
}
);
}, 1));
bot.on('message', (msg) => {
if (!msg.sticker || config.ban[msg.from.id]) {
return;
}
play.verify(
msg.chat.id,
msg.from,
msg.sticker.file_id,
() => {
// valid
const player = multiplayer.getRandom(msg.chat.id);
play.next(
msg.chat.id,
player,
(game) => {
// game continue
if (msg.from.id === game.player.id) {
bot.sendMessage(
msg.chat.id,
playerMention(msg.from) + ' 竟然把 ' + game.text + ' 丢给了自己!\n'
+ game.text + ' 还有 ' + game.history[game.history.length - 1][1] + ' 秒爆炸',
{
reply_to_message_id: msg.message_id,
}
);
} else {
bot.sendMessage(
msg.chat.id,
playerMention(msg.from) + ' 把 ' + game.text + '\n'
+ '丢给了 ' + playerMention(game.player) + '\n'
+ game.text + ' 还有 ' + game.history[game.history.length - 1][1] + ' 秒爆炸',
{
reply_to_message_id: msg.message_id,
}
);
}
},
() => {
// game not exist
// never reach
throw Error(JSON.stringify(msg));
}
);
},
() => {
// wrong player
play.end(
msg.chat.id,
msg.from,
(game) => {
// game end
fs.write(fd, JSON.stringify(game) + '\n', () => {
// nothing
});
bot.sendMessage(
msg.chat.id,
playerMention(msg.from) + ' 把 ' + game.text + ' 抢走了!\n'
+ '游戏结束\n'
+ '\n'
+ '/bomb@' + config.bombUsername + ' 开始新游戏\n'
+ '/ignite@' + config.bombUsername + ' 点火',
{
reply_to_message_id: msg.message_id,
}
);
},
() => {
// game not exist
// never reach
throw Error(JSON.stringify(msg));
}
);
},
() => {
// not valid
},
() => {
// game not exist
}
);
});
bot.on('callback_query', (query) => {
const msg = query.message;
if (!msg || config.ban[query.from.id]) {
return;
}
if (query.data === 'join') {
log(
msg.chat.id + '@' + (msg.chat.username || '')
+ ':callback:' + query.from.id + '@' + (query.from.username || ''),
'join'
);
multiplayer.add(
msg.chat.id,
query.from,
(list) => {
// added
playerUpdate(
msg,
list
);
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
},
(list) => {
// player exist
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
},
(list) => {
// list full
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
}
);
} else if (query.data === 'flee') {
log(
msg.chat.id + '@' + (msg.chat.username || '')
+ ':callback:' + query.from.id + '@' + (query.from.username || ''),
'flee'
);
multiplayer.remove(
msg.chat.id,
query.from,
(list) => {
// removed
playerUpdate(
msg,
list
);
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
},
() => {
// player not exist
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
}
);
} else if (query.data === 'clear') {
log(
msg.chat.id + '@' + (msg.chat.username || '')
+ ':callback:' + query.from.id + '@' + (query.from.username || ''),
'clear'
);
multiplayer.clear(
msg.chat.id,
() => {
// cleared
playerUpdate(
msg,
[]
);
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
},
() => {
// not multiplayer
bot.answerCallbackQuery(query.id).catch((err) => {
// nothing
});
}
);
}
});
setInterval(() => {
play.tick((id, game, player) => {
// game end
fs.write(fd, JSON.stringify(game) + '\n', () => {
// nothing
});
bot.sendMessage(
id,
game.text + ' 在 ' + playerMention(player) + ' 的手上爆炸了!\n'
+ '游戏结束\n'
+ '\n'
+ '/bomb@' + config.bombUsername + ' 开始新游戏\n'
+ '/ignite@' + config.bombUsername + ' 点火'
);
});
}, 1000);