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I am not aware of the limitations of a blender plugin, but it would be nice to be able to specify an openGOAL installation directory, then read from its custom_levels, level-info, and game.gp to populate a list of levels that could be "opened"/modified/saved.
The text was updated successfully, but these errors were encountered:
Zedb0T
changed the title
[feature request]
[feature request] load custom levels from specified openGOAL installation directory
Aug 4, 2022
I am not aware of the limitations of a blender plugin, but it would be nice to be able to specify an openGOAL installation directory, then read from its custom_levels, level-info, and game.gp to populate a list of levels that could be "opened"/modified/saved.
The text was updated successfully, but these errors were encountered: