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Stride integration #23
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Hello, nice to meet you 🤣. I haven't used the Stride engine myself, so I'm not in a position to give specific recommendations on integration. For reference, Box2D.NET is being continuously verified through the addition of unit tests. While the overall structure remains stable, there are ongoing minor changes, so it would be ideal to ensure the latest updates are reflected during integration. |
Nice to meet you @ikpil ! You should check Stride, you might find it helpful 🙂. Any changes in Box2D.NET including breaking changes are ok. I would like to start just prototyping anyway before it could be officially integrated in Stride. We do have a code-only option in Stride (my preference) so I will start there. We have recently integrarted officially Bepu2 (replacing Bullet) which also started as a community member prototype but Bepu2 isn't pure 2D focused unless we do some constrains there so I am very, very curious to see what could we do/achieve with Box2D.NET. I will keep you updated if you would like. Thanks. |
This looks great ❤️. Thank you. You must be bored 🤣. I have been looking into this https://www.youtube.com/@erin_catto/videos for some time and was dreaming about the C# version.
Any recommendation for Stride game engine integration? I will start looking into it in a couple of weeks. Thanks.
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