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Update: I just realised that prefabs can have children. Here's the full set of objects and settings for the DragonEgg object (on the right). It confirms that the "Flash Sprite" does use the material "M_FlashRedMaterial", and shows the particles too, which are also red
The code responsible for hatching is inside SummonEgg.cs.
The flash is handled by FlashSprite.cs, which switches to a material during the flash
The material presumably being one of these:

We might be able to change the color, since that's a visible setting in Unity. I don't know if that would impact other things though
This is no doubt part of a larger issue!
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