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script.py
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import logging
import os
import time
from collections import defaultdict
from prometheus_client import start_http_server, Gauge, Info
import requests
import json
# Configuration variables
LOGGING = os.getenv('LOGGING', 'true').lower() == 'true'
# Configure logging if enabled
if LOGGING:
logging.basicConfig(level=logging.INFO, filename='/var/log/beammp/beammp_players.log', format='%(asctime)s - %(levelname)s - %(message)s')
logging.info("Logging enabled.")
else:
logging.disable(logging.CRITICAL) # Disable logging if not enabled
# Get port from environment variable or use default value 9584
PORT = int(os.getenv('PORT', '9584'))
# Get server name filter from environment variable or use default value
SERVER_NAME_FILTER = os.getenv('SERVER_NAME_FILTER')
# Log the value of SERVER_NAME_FILTER
logging.info(f"SERVER_NAME_FILTER: {SERVER_NAME_FILTER}")
def fetch_server_data():
url = "https://backend.beammp.com/servers"
try:
response = requests.post(url)
response.raise_for_status() # Raise exception for 4xx or 5xx status codes
return response.json()
except requests.exceptions.HTTPError as http_err:
logging.error(f"HTTP error occurred: {http_err}")
except Exception as err:
logging.error(f"Other error occurred: {err}")
return []
def update_metrics():
server_data = fetch_server_data()
total_players = 0 # Initialize total players counter
total_max_players = 0 # Initialize total max players counter
server_map_players = defaultdict(int) # Initialize dictionary to track players per server map
for server in server_data:
sname = server.get('sname')
if SERVER_NAME_FILTER not in sname:
continue
players = int(server.get('players'))
total_players += players # Add players to total players counter
max_players = int(server.get('maxplayers'))
total_max_players += max_players # Add max players to total max players counter
map_name = server.get('map')
server_map_players[map_name] += players
if sname:
server_name_metric.labels(sname)
server_players_metric.labels(sname).set(players) # Track number of players connected
server_max_players_metric.labels(sname).set(max_players) # Track max players
players_list = server.get('playerslist', [])
# Log server data in the desired format if logging is enabled
if LOGGING:
logging.info(f"{sname} - {players_list} - Players: {players} - Max Players: {max_players}")
# Set the total players metric
total_players_metric.set(total_players)
# Set the total max players metric
total_max_players_metric.set(total_max_players)
# Set the server map players metric
for map_name, map_players in server_map_players.items():
server_map_players_metric.labels(map_name).set(map_players)
if __name__ == '__main__':
# Define Prometheus metrics
server_name_metric = Info('beammp_server_name', 'Name of BeamMP servers', ['sname'])
server_players_metric = Gauge('beammp_server_players', 'Number of players on BeamMP servers', ['sname'])
server_max_players_metric = Gauge('beammp_server_max_players', 'Max players on BeamMP servers', ['sname'])
# Total players metric
total_players_metric = Gauge('beammp_total_players', 'Total number of players across all servers')
# Total max players metric
total_max_players_metric = Gauge('beammp_total_max_players', 'Total max number of players across all servers')
# Server map players metric
server_map_players_metric = Gauge('beammp_server_map_players', 'Total number of players per server map', ['map'])
# Start HTTP server to expose Prometheus metrics
start_http_server(PORT) # Use the port defined in the environment variable or default to 9584
# Update metrics and log player information every 60 seconds
while True:
update_metrics()
logging.info("Player information updated.")
time.sleep(60) # Updated interval to 60 seconds