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imgGame.js
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/**
* Created by jsonpeter on 2015/8/13.
*/
(function($g){
//游戏配置
var setting={
gameConfig:{
url:"1.jpg",
id:"gameDiv",
//生成规格横4 纵4
size:"4*4",
//每个元素的间隔
margin:1,
//拖动时候块透明度
opacity:0.8
},
setElement:{
type:"div",
id: "",
float: "",
display: "",
margin: "",
background: "",
width: "",
height: "",
left:"",
top:"",
position:"",//absolute
opacity:0.4,
animate:0.8
}
};
//元素生成参数
var _sg= setting.gameConfig;
var _st= setting.setElement;
var gameInfo=function(){};
gameInfo.prototype= {
init:function(){
this.creatObj();
this.eventHand();
},
sortObj:{
rightlist:[], //正确的排序
romdlist:[] //打乱后的排序
},
creatObj: function () {
_sg.boxObj = document.getElementById(_sg.id)||"";
//尺寸自动获取
var _size = _sg.size.split('*') || [0, 0];
//计算单个div的高宽
var w = Math.floor(_sg.boxObj.offsetWidth / _size[0]);
var h = Math.floor(_sg.boxObj.offsetHeight / _size[1]);
//图片生成div
var _size = _sg.size.split('*') || [0, 0];
var wt=_size[0],hg=_size[1];
//创建一个素组并排序打散
var sortList=[];
for(var a=0;a<wt*hg;a++){
sortList.push(a);
}
sortList.sort(randomsort);
this.sortObj.rightlist=sortList;
//---------
var _i = 0,sid=0;
for (; _i < wt; _i++) {
var _s = 0;
for (; _s < hg; _s++)
{
//赋值随机打散后的id
_st.id =sortList[sid++];
_st.display = "block";
_st.float = "left";
//_st.top=w*_i+"px";
//_st.left=h*_s+"px";
_st.margin = _sg.margin + "px";
_st.background = "url('" + _sg.url + "') " + (-w * _s) + "px " + (-h * _i) + "px";
_st.width = w-_sg.margin*(wt/2) + "px";
_st.height = h-_sg.margin*(hg/2) + "px";
this.sortObj.romdlist.push(this.addElement());
// console.log( (_w*_i)+"px "+(_h*_s)+"px ");
}
}
this.boxSort();
},
boxSort:function(){
var _arrySort=this.sortObj.romdlist;
var _tmp=[],_n= 0;
eachBox(_arrySort,function(d){
_tmp.push(parseInt(_arrySort[d].id));
});
//排序新数组
_tmp.sort(function(a,b){
return a>b?1:-1;
});
//排序后的带dom的素组
for(;_n<_tmp.length;_n++){
var _s=0;
for(;_s<_arrySort.length;_s++)
{
if(_arrySort[_s].id==_tmp[_n]){
_sg.boxObj.appendChild(_arrySort[_s]);
}
}
}
return _tmp;
},
//添加元素
addElement:function(){
var _obj = document.createElement(_st.type);
_obj.id =_st.id;
_obj.style.display = _st.display;
_obj.style.float = _st.float;
_obj.style.margin = _st.margin;
_obj.style.background =_st.background;
_obj.style.width =_st.width;
_obj.style.position=_st.position;
_obj.style.top=_st.top;
_obj.style.left=_st.left;
_obj.style.height =_st.height;
return _obj;
},
mouseEvent:{
mousedown:function(ev) {
ev = ev || ev.event;
ev.preventDefault();
//元素类型div
_st.type="span";
_st.id = "maskBox";
_st.width = this.offsetWidth + "px";
_st.height = this.offsetHeight + "px";
_st.position = "absolute";
_st.background = "";
//_st.opacity=_sg.opacity;
_st.left = this.offsetLeft + "px";
_st.top = this.offsetTop + "px";
},
mouseup:function(ev){
ev=ev|| ev.event;
//var _e=t.setElement;
ev.preventDefault();
var obj=document.getElementById(this.id);
if(obj){
_sg.boxObj.removeChild(obj);
}
},
mousemove:function(ev){
ev=ev|| ev.event;
this.style.left=getX_Y.call(this,"x",ev)+"px";
this.style.top=getX_Y.call(this,"y",ev)+"px";
}
},
//正确检查 对比两个数组
gameCheck:function(){
var s= 0,bols=true;
var _arry=this.sortObj.rightlist;
var _arryRom=this.sortObj.romdlist;
console.log(_arry);
console.log(_arryRom);
for(;s<_arry.length;s++){
if(_arry[s]!=_arryRom[s].id){
bols=false;
break;
}
}
return bols;
},
eventHand: function () {
var _obj= _sg.boxObj.getElementsByTagName("div");
var i= 0,olen=_obj.length;
var that=this;
var m=that.mouseEvent;
var box_index=0;
for(;i<olen;){
(function(n){
//按下鼠标
_obj[n].addEventListener("mousedown",function(e){
var _this=this;
m.mousedown.call(_this,e);
_st.background=_this.style.background;
_this.style.background="#FFF";
//生成可移动的div
var _newObj=that.addElement();
_sg.boxObj.appendChild(_newObj);
_newObj.style.opacity=_sg.opacity;
//移动位置
_newObj.onmousemove=function(e){
m.mousemove.call(_newObj,e);
// console.log("____"+this.offsetLeft);
var _i= 0;
for(;_i<olen;_i++){
var _w=parseInt(_obj[_i].style.width)/1.5;
var _h=parseInt(_obj[_i].style.height)/1.5;
var _left=_obj[_i].offsetLeft;
var _top=_obj[_i].offsetTop;
var _boxX=parseInt(this.style.left);
var _boxY=parseInt(this.style.top);
//还原样式
eachBox(_obj,function(d){
_obj[d].style.opacity=1.0;
});
//计算拖动到的位置
if(_left+_w>_boxX||_left>_boxX+_w)
{
if(_top+_h>_boxY||_top>_boxY+_h)
{
box_index=_i;
_obj[_i].style.opacity=_st.opacity;
break;
}
}
}
};
//鼠标松开
_newObj.addEventListener("mouseup",function(e){
//删除移动事件
_newObj.onmousemove=function(e){};
//获取当前停留元素的坐标
var tagObj={
id1:_obj[box_index].id,
id2: _this.id,
bg1:_obj[box_index].style.background,
bg2:this.style.background
};
//交换位置
_this.id=tagObj.id1;
_this.style.background=tagObj.bg1;
_obj[box_index].id=tagObj.id2;
_obj[box_index].style.background=tagObj.bg2;
//获取拖动后的排序
that.sortObj.romdlist=_obj;
//还原样式
eachBox(_obj,function(d){
_obj[d].style.opacity=1.0;
});
//删除浮动div
m.mouseup.call(_newObj,e);
//计算是否完成拼图
if(that.gameCheck()){
alert("O(∩_∩)O哈哈~");
}
},false);
},false);
})(i++);
}
}
}
//随机数
function randomsort(a, b) {
return Math.random()>.5 ? -1 : 1;//用Math.random()函数生成0~1之间的随机数与0.5比较,返回-1或1
}
function eachBox(obj,fn){
var _s=0;
for(;_s<obj.length;_s++){
fn(_s);
}
}
function getX_Y(s,ev){
var _b=(ev.clientX-this.parentNode.offsetLeft)-(this.offsetWidth/2);
if(s==="y"){
_b=(ev.clientY-this.parentNode.offsetTop)-(this.offsetHeight/2);
}
return _b;
}
$g.gameInfo =new gameInfo();
})(window)