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GLBSPS.hxx
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////////////////////////////////////////////////////////////////////
//
// $Id: GLBSPS.hxx 2021/06/05 12:18:53 kanai Exp $
//
// Copyright (c) 2021 Takashi Kanai
// Released under the MIT license
//
////////////////////////////////////////////////////////////////////
#ifndef _GLBSPS_HXX
#define _GlBSPS_HXX 1
#include "GLMesh.hxx"
class GLBSPS : public GLMesh {
public:
GLBSPS() : bsps_(NULL) {};
GLBSPS( BSPS& bsps ) { setBSPS( bsps ); };
~GLBSPS() {};
void setBSPS( BSPS& bsps ) { bsps_ = &bsps; };
BSPS& bsps() { return *bsps_; };
void drawWireframe() {
::glColor3fv( wireColor() );
::glEnable( GL_LINE_SMOOTH );
::glLineWidth( wireSize() );
int div = 50;
float u, v;
v = bsps().paramV( 0, div );
::glBegin( GL_LINE_STRIP );
for ( int i = 0; i <= div; ++i )
{
u = bsps().paramU( i, div );
Point3f p; Vector3f n;
bsps().eval3( u, v, p, n );
::glVertex3f( p.x, p.y, p.z );
}
::glEnd();
v = bsps().paramV( div, div );
::glBegin( GL_LINE_STRIP );
for ( int i = 0; i <= div; ++i )
{
u = bsps().paramU( i, div );
Point3f p; Vector3f n;
bsps().eval3( u, v, p, n );
::glVertex3f( p.x, p.y, p.z );
}
::glEnd();
u = bsps().paramU( 0, div );
::glBegin( GL_LINE_STRIP );
for ( int i = 0; i <= div; ++i )
{
v = bsps().paramV( i, div );
Point3f p; Vector3f n;
bsps().eval3( u, v, p, n );
::glVertex3f( p.x, p.y, p.z );
}
::glEnd();
u = bsps().paramU( div, div );
::glBegin( GL_LINE_STRIP );
for ( int i = 0; i <= div; ++i )
{
v = bsps().paramV( i, div );
Point3f p; Vector3f n;
bsps().eval3( u, v, p, n );
::glVertex3f( p.x, p.y, p.z );
}
::glEnd();
};
private:
BSPS* bsps_;
};
#endif // _GLBSPS_HXX