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Most games need a way to generate number in a smooth manner. while you can do this with an external solutions like noisejs and others, i think a native solution would be nice.
Most games need a way to generate number in a smooth manner. while you can do this with an external solutions like noisejs and others, i think a native solution would be nice.
explation
some thing like this
it keep a private state of the position. and the steps are how much to move it after a noise is generated.
example
an example of how this might be used
randomly changing an object's color:
alternatives
using components might not be the most ideal so maybe making it just a normal class might be more appropriate.
or maybe make it a global function like
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