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Application.cpp
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#include "Application.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleInput.h"
#include "ModuleTextures.h"
#include "ModulePlayer.h"
#include "ModuleAudio.h"
#include "ModuleEnemies.h"
#include "ModuleParticles.h"
#include "ModuleFadeToBlack.h"
#include "ModuleSceneMainMenu.h"
#include "ModuleSceneChoosePlayer.h"
#include "ModuleSceneStage1.h"
#include "ModuleSceneStage4.h"
#include "ModuleSceneCongrats.h"
#include "ModuleCollision.h"
#include "ModuleTentacles.h"
#include "ModuleFonts.h"
#include "ModulePowerUp.h"
#include "ModuleSceneScore.h"
#include "ModuleSceneTest.h"
Application::Application()
{
int i = 0;
modules[i++] = window = new ModuleWindow();
modules[i++] = render = new ModuleRender();
modules[i++] = input = new ModuleInput();
modules[i++] = textures = new ModuleTextures();
modules[i++] = audio = new ModuleAudio();
modules[i++] = font = new ModuleFonts();
modules[i++] = scene_MainMenu = new ModuleSceneMainMenu();
modules[i++] = scene_choosePlayer = new ModuleSceneChoosePlayer();
modules[i++] = scene_stage1 = new ModuleSceneStage1();
modules[i++] = scene_stage4 = new ModuleSceneStage4();
modules[i++] = scene_congrats = new ModuleSceneCongrats();
modules[i++] = scene_score = new ModuleSceneScore();
modules[i++] = scene_test = new ModuleSceneTest();
modules[i++] = particles = new ModuleParticles();
modules[i++] = player = new ModulePlayer();
modules[i++] = enemies = new ModuleEnemies();
modules[i++] = powerup = new ModulePowerUp();
modules[i++] = tentacles = new ModuleTentacles();
modules[i++] = collision = new ModuleCollision();
modules[i++] = fade = new ModuleFadeToBlack();//Must be after all scenes
if (i != NUM_MODULES)
LOG("-----------------------------------MODULES ERROR--------------------------------------");
}
Application::~Application()
{
for(int i = NUM_MODULES - 1; i >= 0; --i)
delete modules[i];
}
bool Application::Init()
{
bool ret = true;
// Disable the modules that do not want to start
scene_choosePlayer->Disable();
scene_stage1->Disable();
scene_stage4->Disable();
scene_congrats->Disable();
scene_test->Disable();
scene_score->Disable();
tentacles->Disable();
player->Disable();
enemies->Disable();
for(int i = 0; i < NUM_MODULES && ret == true; ++i)
ret = modules[i]->Init();
for(int i = 0; i < NUM_MODULES && ret == true; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->Start() : true;
return ret;
}
update_status Application::Update()
{
update_status ret = UPDATE_CONTINUE;
for(int i = 0; i < NUM_MODULES && ret == UPDATE_CONTINUE; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->PreUpdate() : UPDATE_CONTINUE;
for(int i = 0; i < NUM_MODULES && ret == UPDATE_CONTINUE; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->Update() : UPDATE_CONTINUE;
for(int i = 0; i < NUM_MODULES && ret == UPDATE_CONTINUE; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->PostUpdate() : UPDATE_CONTINUE;
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
for(int i = NUM_MODULES - 1; i >= 0 && ret == true; --i)
ret = modules[i]->CleanUp();
return ret;
}