- very similar to gamechat.. instead of a list of dicts, its a dict with keys events and damage, events is always empty iirc, and damage is a list of dicts
Hudmsg is accessed via url query parameters ?field=value
Note: these values start at 0 or 1 (whatever it is) only at game start. so the second match will start the id where the first match id ended.
http://localhost:8111/hudmsg?lastEvt=0&lastDmg=0
-
lastEvt
- id of event to search
-
lastDmg
- id of damage
{
"events": [],
"damage": [
{
"id": 161,
"msg": "percusiones1r (Spitfire) set afire *shino_rs (Spitfire)",
"sender": "",
"enemy": false,
"mode": ""
}
{
"id": 162,
"msg": "*shino_rs (Spitfire) has crashed.",
"sender": "",
"enemy": false,
"mode": ""
}
]
}