Skip to content

Кто может помочь мне с этим в uTinyRIpper #1721

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
rainch686 opened this issue Jan 4, 2025 · 1 comment
Open

Кто может помочь мне с этим в uTinyRIpper #1721

rainch686 opened this issue Jan 4, 2025 · 1 comment

Comments

@rainch686
Copy link

Game name: (please, specify the game name "Игра: Miside"))
Engine version: (specify engine version, if known "версия движка: Вообще мне бы в юнити импортировать" )
Platform: (specify platform, if known)

Error message: Элемент с тем же ключом уже был добавлен.

Stack trace: в System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
в System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) в uTinyRipper.PlatformGameStructure.AddFile(IDictionary2 files, String name, String path)
в uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary2 files) в uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes)
в uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) в uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes)
в uTinyRipper.MixedGameStructure..ctor(IEnumerable1 pathes) в uTinyRipper.GameStructure.CheckMixed(List1 pathes)
в uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) в uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
в uTinyRipperGUI.MainWindow.LoadFiles(Object data)

@ds5678
Copy link

ds5678 commented Apr 15, 2025

Hello

uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

Development Progress

These are some of the notable things I've implemented since taking over development.

  • 2020 - 6 support
  • APK, XAPK, and IPA reading with SharpZipLib
  • Dummy shaders (so everything isn't pink when you open the project)
  • Il2Cpp support via an integration of Cpp2IL
  • Better game platform support
  • Full script decompilation using the ILSpy decompiler with custom preprocessors to improve C# decompilation
  • Cross-platform support
  • Multiple configuration options
  • Numerous performance improvements
  • Support for all asset types
  • Lightmap Recovery
  • High-quality 3D model export with SharpGltf
  • Prefab Outlining
  • Hybrid Script Export
  • Mesh Preview
  • 2 export modes (Primary Content and Unity Project)
  • Child State Machines

This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.

Future Plans

This is a list of notable improvements planned for the future.

  • Rewrite Sprite Support
  • Dynamic Zip File Loading
  • Addressable Guid Parsing
  • Shader Decompilation
  • C# Decompilation Improvements

Sponsorship

If you like the work I've done and want to see it continue, please consider sponsoring me.

A Patreon subscription gives access to AssetRipper Premium, which has additional features.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants