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Game export issue #1724

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MaIjIster opened this issue Jan 17, 2025 · 1 comment
Open

Game export issue #1724

MaIjIster opened this issue Jan 17, 2025 · 1 comment

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@MaIjIster
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Game name: Mechanica
Engine version: probably v 2019
Platform: (specify platform, if known): PC, Windows, Steam

Error message: Magic number doesn't match

Stack trace: at uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier)
at uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) at uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options)
at uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
at uTinyRipperGUI.MainWindow.ExportFiles(Object data)

@ds5678
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ds5678 commented Apr 15, 2025

Hello

uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

Development Progress

These are some of the notable things I've implemented since taking over development.

  • 2020 - 6 support
  • APK, XAPK, and IPA reading with SharpZipLib
  • Dummy shaders (so everything isn't pink when you open the project)
  • Il2Cpp support via an integration of Cpp2IL
  • Better game platform support
  • Full script decompilation using the ILSpy decompiler with custom preprocessors to improve C# decompilation
  • Cross-platform support
  • Multiple configuration options
  • Numerous performance improvements
  • Support for all asset types
  • Lightmap Recovery
  • High-quality 3D model export with SharpGltf
  • Prefab Outlining
  • Hybrid Script Export
  • Mesh Preview
  • 2 export modes (Primary Content and Unity Project)
  • Child State Machines

This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.

Future Plans

This is a list of notable improvements planned for the future.

  • Rewrite Sprite Support
  • Dynamic Zip File Loading
  • Addressable Guid Parsing
  • Shader Decompilation
  • C# Decompilation Improvements

Sponsorship

If you like the work I've done and want to see it continue, please consider sponsoring me.

A Patreon subscription gives access to AssetRipper Premium, which has additional features.

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