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uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
Development Progress
These are some of the notable things I've implemented since taking over development.
2 export modes (Primary Content and Unity Project)
Child State Machines
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
Future Plans
This is a list of notable improvements planned for the future.
Rewrite Sprite Support
Dynamic Zip File Loading
Addressable Guid Parsing
Shader Decompilation
C# Decompilation Improvements
Sponsorship
If you like the work I've done and want to see it continue, please consider sponsoring me.
Game name: Mechanica
Engine version: probably v 2019
Platform: (specify platform, if known): PC, Windows, Steam
Error message: Magic number doesn't match
Stack trace: at uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier)
at uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func
3 exporterInstantiator) at uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable
1 files, ExportOptions options)at uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
at uTinyRipperGUI.MainWindow.ExportFiles(Object data)
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