diff --git a/Assets/MainScene.unity b/Assets/MainScene.unity index 429b65eb..f7d7104b 100644 --- a/Assets/MainScene.unity +++ b/Assets/MainScene.unity @@ -3482,7 +3482,7 @@ PrefabInstance: - target: {fileID: -5986401109027265300, guid: c2cab6d50c049ad48868752e7c23be91, type: 3} propertyPath: m_LocalRotation.x - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: -5986401109027265300, guid: c2cab6d50c049ad48868752e7c23be91, type: 3} @@ -3519,6 +3519,16 @@ PrefabInstance: propertyPath: m_LocalPosition.z value: 0.5 objectReference: {fileID: 0} + - target: {fileID: -5986401109027265300, guid: c2cab6d50c049ad48868752e7c23be91, + type: 3} + propertyPath: m_LocalRotation.y + value: -1 + objectReference: {fileID: 0} + - target: {fileID: -5986401109027265300, guid: c2cab6d50c049ad48868752e7c23be91, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 180 + objectReference: {fileID: 0} - target: {fileID: 733011826674765905, guid: c2cab6d50c049ad48868752e7c23be91, type: 3} propertyPath: m_Materials.Array.data[0] diff --git a/Assets/Scripts/General/ProgramManager.cs b/Assets/Scripts/General/ProgramManager.cs index 01c3de1b..fdbcd556 100644 --- a/Assets/Scripts/General/ProgramManager.cs +++ b/Assets/Scripts/General/ProgramManager.cs @@ -28,7 +28,7 @@ public class ProgramManager : MonoBehaviour public int DesiredFrameRate; //Nao remover, alguns shaders dependem disso - private const float GamaCorrection = 1f; + private const float GamaCorrection = 2.2f; #region Settings diff --git a/Assets/Scripts/Gui/MainGui.cs b/Assets/Scripts/Gui/MainGui.cs index 991d39a5..b2187297 100644 --- a/Assets/Scripts/Gui/MainGui.cs +++ b/Assets/Scripts/Gui/MainGui.cs @@ -404,20 +404,21 @@ public void Quit() public void Fullscreen() { - return; - string text; - if (Screen.fullScreenMode == FullScreenMode.Windowed) - { - text = "Windowed"; - SetScreen(ProgramEnums.ScreenMode.FullScreen); - } - else - { - text = "FullScreen"; - SetScreen(ProgramEnums.ScreenMode.Windowed); - } - EventSystem.current.currentSelectedGameObject.GetComponentInChildren().text = text; + //Problema com a versao +// string text; +// if (Screen.fullScreenMode == FullScreenMode.Windowed) +// { +// text = "Windowed"; +// SetScreen(ProgramEnums.ScreenMode.FullScreen); +// } +// else +// { +// text = "FullScreen"; +// SetScreen(ProgramEnums.ScreenMode.Windowed); +// } +// +// EventSystem.current.currentSelectedGameObject.GetComponentInChildren().text = text; } public void SetScreen(ProgramEnums.ScreenMode screenMode)