ncTiledViewer - a loader and viewer of maps for the nCine #2952
Replies: 4 comments
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Hey @encelo, welcome and thanks for showing us nCine and the ncTiledViewer, which looks already very functional! If you can write your own engine I doubt adding support for decoding and decompressing tile layer data will be an issue, but right now CSV is the default layer data format used by Tiled so it may not be that much of a priority anyway. 🙂 I saw a great looking parallax scrolling demo video on your engine's website, so I thought you might also be interested to know that parallax scrolling factors are going to supported by Tiled very soon! (see #2951) |
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I have just published my ncTiledViewer project, you can find the source code on GitHub. |
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I have updated ncTiledViewer! |
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I have updated the nCine and the |
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I'm the developer of nCine, a cross-platform 2D game framework written in C++11 and optionally scriptable in Lua. It's in active development since June 2011 and it is released here on GitHub with a MIT license. ⚙️
My last project is a loader and viewer of Tiled maps that, I hope, will simplify game creation for users. 😉
The project is called
ncTiledViewer
and it is able to load TMX files via pujixml and then display the map on the screen with nCine regular and mesh sprites. Currently it does only support the CSV tile layer format and thus it will not be able to load the official examples without a conversion. 😞The project is not yet available on GitHub but I will update this discussion when it will be ready for prime time. 🥳
EDIT
The project is now available on GitHub. You can download a compiled version for one of the supported platforms or try it online.
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