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dixit.py
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#!/usr/bin/env python2
#-*- coding: utf-8 -*-
from os import path as op
import tornado.web
from tornadio2 import SocketConnection, event, TornadioRouter, SocketServer
import random
ROOT = op.normpath(op.dirname(__file__))
PASSWD = 'abacaba'
ON_HAND = 6
BONUS = 3
PENALTY = -2
cards = [str(i+1) + '.png' for i in range(344)]
used = []
random.shuffle(cards)
queue = []
class IndexHandler(tornado.web.RequestHandler):
"""Index page rendering"""
def get(self):
self.render("index.html")
class DixitConnection(SocketConnection):
"""Dixit player connection class"""
participants = {}
game_status = 'break'
round_master = None
description = ''
choices = []
votes = {}
permutation = []
reversed_cards = {}
variants = None
def broadcast(self, msg, mtype = 'message', back = True):
"""Send message to all participants
msg: Message
mtype: Message type
back: """
for p in DixitConnection.participants:
if back or (DixitConnection.participants[p] != self):
DixitConnection.participants[p].emit(mtype, msg)
def on_open(self, *args, **kwargs):
self.nickname = ''
self.master = False
self.score = 0
self.cards = []
self.is_round_master = False
self.my_card = None
self.my_vote = None
self.vote_cnt = 0
self.diff = 0
self.closed = False
def on_close(self, *args, **kwargs):
self.logout()
@event('logout')
def logout(self):
print('Closed connection')
if DixitConnection.game_status == 'break':
if self.nickname:
del DixitConnection.participants[self.nickname]
self.total_update_scoreboard()
@event('nick')
def change_nick(self, nick):
if DixitConnection.game_status != 'break':
self.emit('error', {
'command': 'nick',
'status': 'FAIL',
'comment': 'Nick change is only allowed during the break',
})
return
if not nick:
self.emit('error', {
'command': 'nick',
'status': 'FAIL',
'comment': 'Nick should be non-zero',
})
return
if nick in DixitConnection.participants:
self.emit('error', {
'command': 'nick',
'status': 'FAIL',
'comment': 'Name is alredy used: %s' % nick,
})
return
if self.nickname:
DixitConnection.participants[nick] = DixitConnection.participants[self.nickname]
del DixitConnection.participants[self.nickname]
else:
DixitConnection.participants[nick] = self
self.nickname = nick
self.emit('nick', nick)
self.emit('system', 'Welcome, %s' % nick)
self.broadcast('New participant: <b>%s</b>' % nick, 'system', False)
self.total_update_scoreboard()
self.update_cards()
queue.append(self)
@event('become_master')
def become_master(self, passwd):
if self.master:
self.emit('error', {
'command': 'master',
'status': 'WARNING',
'comment': 'You are alredy master',
})
return
if passwd == PASSWD:
self.master = True
self.emit('master', True)
else:
self.emit('error', {
'command': 'master',
'status': 'FAIL',
'comment': 'Wrong pass',
})
return
self.broadcast('%s is master' % self.nickname, 'system', False)
def total_update_scoreboard(self):
lst = []
for x in DixitConnection.participants:
lst.append([DixitConnection.participants[x].nickname, DixitConnection.participants[x].score])
lst.sort(key = lambda x: (-x[1], x[0]))
for foo in DixitConnection.participants:
DixitConnection.participants[foo].emit('update_scoreboard', lst)
@event('update_scoreboard')
def update_scoreboard(self):
lst = []
for x in DixitConnection.participants:
lst.append([DixitConnection.participants[x].nickname, DixitConnection.participants[x].score])
lst.sort(key = lambda x: (-x[1], x[0]))
self.emit('update_scoreboard', lst)
@event('update_cards')
def update_cards(self):
while len(self.cards) < ON_HAND:
global cards
if len(cards) == 0:
self.broadcast('Finished deck, reloading', 'system')
global used
cards = used
used = []
random.shuffle(cards)
self.cards += [cards.pop(0)]
self.emit('update_cards', self.cards)
@event('start_round')
def start_round(self):
if not self.master:
self.emit('error', {
'command': 'round',
'status': 'FAIL',
'comment': 'Only master can starts round',
})
return
if DixitConnection.game_status != 'break':
self.emit('error', {
'command': 'round',
'status': 'FAIL',
'comment': 'Game_status should be "break" but it is "%s"'% DixitConnection.game_status,
})
return
for x in DixitConnection.participants:
DixitConnection.participants[x].update_cards()
DixitConnection.round_master = queue[0]
queue.append(queue.pop(0))
DixitConnection.round_master.is_round_master = True
DixitConnection.game_status = 'roundmaster_turn'
print('Game status: %s' % DixitConnection.game_status)
print('Round master: %s' % DixitConnection.round_master.nickname)
DixitConnection.choices = {}
for x in DixitConnection.participants:
DixitConnection.participants[x].emit('start_round', {
'round_master': DixitConnection.round_master.nickname,
'is_round_master': DixitConnection.round_master.nickname == DixitConnection.participants[x].nickname,
})
self.broadcast('New round: %s is master' % DixitConnection.round_master.nickname, 'system')
@event('roundmaster_turn')
def roundmaster_turn(self, description, card):
DixitConnection.description = description
if DixitConnection.game_status != 'roundmaster_turn':
self.emit('error', {
'command': 'roundmaster_turn',
'status': 'FAIL',
'comment': 'Now it is not roundmaster turn',
'minor_info': 'game_status: %s' % DixitConnection.game_status,
})
return
if not self.is_round_master:
self.emit('error', {
'command': 'roundmaster_turn',
'status': 'FAIL',
'comment': 'You are not roundmaster',
})
return
if card not in self.cards:
self.emit('error', {
'command': 'roundmaster_turn',
'status': 'FAIL',
'comment': 'You have no such card: %s'% card,
})
return
DixitConnection.choices = [[self, card]]
self.cards.remove(card)
self.my_card = card
DixitConnection.reversed_cards[card] = self
self.emit('system', "Ok choose done")
DixitConnection.game_status = 'common_turn'
self.broadcast('<b><u>Association</u></b>: %s' % description, 'system')
for foo in DixitConnection.participants:
DixitConnection.participants[foo].emit('common_turn', {
'cards': DixitConnection.participants[foo].cards,
'description': DixitConnection.description,
'is_round_master': DixitConnection.participants[foo].is_round_master,
})
self.broadcast_choices_status()
def broadcast_choices_status(self):
if DixitConnection.game_status in ['roundmaster_turn', 'common_turn']:
choosers = list(map(lambda x: x.nickname, zip(*DixitConnection.choices)[0]))
elif DixitConnection.game_status in ['vote_stage']:
choosers = DixitConnection.votes.keys()
else:
choosers = []
choices_status = \
dict(map(
lambda x: (x, x in choosers),
DixitConnection.participants
))
for foo in DixitConnection.participants:
DixitConnection.participants[foo].emit('choices_status', choices_status)
@event('choice')
def choice(self, card):
if self in zip(*DixitConnection.choices)[0]:
self.emit('error', {
'command': 'choice',
'status': 'FAIL',
'comment': 'You have alredy selected',
})
return
if card not in self.cards:
self.emit('error', {
'command': 'choice',
'status': 'FAIL',
'comment': 'You have no such card: %s' % card,
})
return
DixitConnection.choices.append([self, card])
self.my_card = card
DixitConnection.reversed_cards[card] = self
self.cards.remove(card)
self.emit('choice', {
'cards': self.cards,
})
self.broadcast_choices_status()
if len(DixitConnection.choices) == len(DixitConnection.participants):
DixitConnection.permutation = list(range(len(DixitConnection.choices)))
random.shuffle(DixitConnection.permutation)
DixitConnection.reversed_cards = [0] * len(DixitConnection.permutation)
for i in range(len(DixitConnection.permutation)):
DixitConnection.reversed_cards[DixitConnection.permutation[i]] = i
DixitConnection.reversed_cards = dict(map(
lambda x: (DixitConnection.choices[x][1], DixitConnection.choices[x][0]),
DixitConnection.reversed_cards)
)
DixitConnection.variants = [DixitConnection.choices[i][1] for i in DixitConnection.permutation]
for foo in DixitConnection.participants:
DixitConnection.participants[foo].emit('vote_stage', {
'is_round_master': DixitConnection.participants[foo].is_round_master,
'variants': DixitConnection.variants,
})
DixitConnection.game_status = 'vote_stage'
DixitConnection.votes = {}
self.broadcast_choices_status()
@event('vote')
def vote(self, vote):
if self.is_round_master:
self.emit('error', {
'command': 'vote',
'status': 'FAIL',
'comment': 'You are roundmaster',
})
return
if self.nickname in DixitConnection.votes:
self.emit('error', {
'command': 'vote',
'status': 'FAIL',
'comment': 'You have alredy voted',
})
return
if vote == list(filter(lambda x: x[0].nickname == self.nickname, DixitConnection.choices))[0][1]:
self.emit('error', {
'command': 'vote',
'status': 'FAIL',
'comment': 'Сan not vote for yourself',
})
return
vote = DixitConnection.reversed_cards[vote]
self.my_vote = vote
vote.vote_cnt += 1
DixitConnection.votes[self.nickname] = vote
self.emit('vote')
self.broadcast_choices_status()
if len(DixitConnection.votes) == len(DixitConnection.participants) - 1:
for nick, user in DixitConnection.participants.iteritems():
user.diff = 0
if DixitConnection.round_master.vote_cnt in [0, len(DixitConnection.participants) - 1]:
DixitConnection.round_master.diff = PENALTY
else:
for nick, user in DixitConnection.participants.iteritems():
if user.is_round_master:
user.diff += BONUS
else:
if user.my_vote.is_round_master:
user.diff += BONUS
user.diff += user.vote_cnt
report = '<b>Round results:</b><br/>'
for nick, user in DixitConnection.participants.iteritems():
report += '<b>%s%s</b>: %d points<br/>' % (nick, (' (master)' if user.is_round_master else ''), user.diff)
user.score += user.diff
self.broadcast(report, "results")
cards_results = []
for nick, user in DixitConnection.participants.iteritems():
cards_results.append({
'card': user.my_card,
'cnt': user.vote_cnt,
'master': user.is_round_master,
'owner': user.nickname,
})
for foo in DixitConnection.participants:
if not DixitConnection.participants[foo].is_round_master:
DixitConnection.participants[foo].emit('break', {
'master_card': DixitConnection.round_master.my_card,
'my_card': DixitConnection.participants[foo].my_card,
'my_vote': DixitConnection.participants[foo].my_vote.my_card,
'round_master': False,
'variants': cards_results,
})
else:
DixitConnection.participants[foo].emit('break', {
'master_card': DixitConnection.round_master.my_card,
'my_card': DixitConnection.participants[foo].my_card,
'round_master': True,
'variants': cards_results,
})
global used
for foo in DixitConnection.choices:
used += [foo[1]]
self.total_update_scoreboard()
DixitConnection.game_status = 'break'
for nick, user in DixitConnection.participants.iteritems():
user.is_round_master = False
user.my_card = None
user.my_vote = None
user.vote_cnt = 0
user.diff = 0
self.broadcast_choices_status()
@event('message')
def message(self, message):
if self.nickname == '':
self.emit('error', {
'command': 'message',
'status': 'FAIL',
'comment': 'You should login first',
})
return
self.broadcast('<b>%s</b>: %s' % (self.nickname, message))
def on_message(self, message):
pass
router = TornadioRouter(DixitConnection, {
'enabled_protocols': [
'websocket',
'flashsocket',
'xhr-multipart',
'xhr-polling'
]
})
print(dir(router))
#configure the Tornado application
application = tornado.web.Application(
router.apply_routes([
(r"/", IndexHandler),
(r"/static/(.*)", tornado.web.StaticFileHandler, {"path": op.join(ROOT, 'static')})
]),
flash_policy_port = 843,
flash_policy_file = op.join(ROOT, 'flashpolicy.xml'),
socket_io_port = 8001
)
#application = tornado.web.Application(router.urls, socket_io_port=8001)
if __name__ == "__main__":
import logging
logging.getLogger().setLevel(logging.DEBUG)
SocketServer(application)